Watercolor - Really Quick, Really Cool

I’ve been using sketchup for a while. I needed to produce nice renderings for my presentations, but I didn’t want to spend the time to create a photo-realistic rendering, so I tried a watercolor version:

  Sketchup + Twilight Render (5 minutes) + Photoshop (1 hr) = Watercolor Rendering

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Booya!!
:+1:

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Nice. If you want to speed things up, you might try Fotosketcher with or without the Twilight render.

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Yes, I do use Fotosketcher, I forgot to mention it. I combine the render from Twilight and Fotosketcher in Photoshop.

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I think in many ways that your renderings look better than most photo realistic ones. Great work!..Mick C

Thank you. I think it’s a very thin line between creating a good photo-realistic rendering and something that looks “academic”. I rather go very simple and quick with my “watercolors”. It’s obvious that I’m not trying to make it photo realistic.

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Adding more samples…

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I particularly like the elevation. Is it Fotosketcher that’s creating the watercolor effects or brushwork in Photoshop?

I tried both (Fotosketcher and Photoshop) and I decided that the best watercolor effect is Fotosketcher. Here’s the trick, I made the compostion in Photoshop (sky, ground line, and vegetation), and I have two rendering images,
1) A rendering using Twilight Render and …
2) the Twilight Render with watercolor effect in Fotosketcher.

The water color layer in Photoshop is 60% in opacity, so what you see is a mix of two renderings, not 100% fotosketcher, not 100% rendering in Twilight.

Theres are the images (renderings) that I used in photoshop

  1. Lines
  2. Extension lines for the hand drawn effect
  3. Render (Twilight Render)
  4. Render adjusted in Fotosketcher

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Beautiful!

Awesome, looks great!

I’ve been working on creating watercolor completely in Sketch Up! using different styles materials and component made from watercolor images.

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completely in Sketchup?? impressive!!

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Thanks, I’ve been working on my library of components, material and styles for a while. I have it at the point where once I build the model I can have a rendering in minutes

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What are you doing for reflections in glass? Is that hand done, or produced by a rendering engine?

I do it by hand in photoshop. I quick select all glass material or color and then add a layer in photoshop to show a city or landscape as reflection. I mix that layer with the rest by having it 50% transparent.

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I take the image I used for the background as a material in SketchUp. You can do the same with a city or landscape image. Then in the Material Editor I fade in a little blue and set the transparency around 80% so you see some interior lines from the shell (sometimes I have interior). What I haven’t figured out is how to keep similar window components from having the same pattern in the glass. For now I move the material around in each window to avoid this especially windows that are close to each other take around 20 min. on a typical model. I need to find a way for the material to use the model origin vs. the component origin.This one you can see I didn’t adjust the glass yet so the reflection is the same in similar components

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The main reason I do everything in SketchUp is, once I’m done I can snap unlimited views from all angles and distances in minutes with no post production. I’ve even done a few videos as watercolor.

Yes, that’s the problem. You have to create different glass materials for different windows.