Vray rendering problems

render
vray

#1

Hello, i’m new in this forum.
I’m trying to applying some materials using Vray and it’s not working well.
I’m following these steps to apply materials, first i select a material from SU the import the desired material from vray but it turns grey and if i continue to render the applied material is deformed.
Can somebody help me to solve this problem, is there something render settings or the followed steps are wrong.
I just uploaded in pictures the steps that i’m following to apply material from Vray to the selected object.

Step 01: I used the Paint Bucket tool in SU and apply a random material to the face i want to work on. It’s ok till now.

Step 02: Then I clicked on Vray Material Editor and Load Material (vismat).

Step 03: Here is the Material (concrete).

Step 04: Then apply material to the selected face (already has the UV from SU).

Step 05: When I clicked “Apply Material to Selection” the selected face turned black and somtimes grey with no material at all.

Step 06: Here is it, I cannot see the applied material …

Step 07: I continued to render the object, the material is totally deformed knowing that the object is a normal bloc with simple faces.

Any suggestions?
Thank You,


#2

hello @hight20,
I am having the exact same problem. Materials going haywire, and can’t map them, because inside SKP window there is no material assigned, just gray.
Did you find any answers?
Thanks


#3

Have you asked on the Vray forum? It seems to me you’d get an answer more easily because you’d be asking an audience of vray users.


#4

Hello,
No, i didn’t get an answer yet :frowning:


#5

Maybe you should share the SKP file so others using Vray could see if they get the same results.


#6

I don’t really use vismat files in my workflow, but don’t they also have some bitmap (jpg) files to work correctly?

when you have bump and reflection, and etc value, i believe they need that.

Also, what do you mean “totally deformed”? it seems that it is showing the right material, perhaps in different scale?

*Check if your face is oriented correctly.
Using vismap on the back side of the face will result unexpected.