Ive been using sketch up for a couple of years now and i love how intuitive it is to model and create 3d objects. As an owner of an oculus rift with touch controllers i was thinking how amazing it would be to apply thr inference system that sketch up uses in vr.
funny part is didnt google create sketchup before trimble bought it… ?
seems like you guys should be on this vr train quick before it leaves the station.
with microsoft releasing aufmented reality soon i can onky imagine how cool using sketchup would be with a life size 3d model in your living room or on your dezk tbat you could walk around while pushing and pulling surfaces in 3d at 1:1 scale.
anyway i created this topic to perhaps spur some interest in whT seems like a no brainer to me. would love to hear if Trimble is looking to the future for sketchup. The future is now…
You have correctly analyzed that there is a difference between viewers and the SketchUp editor.
Are you convinced you could just put on some goggles and use the existing unmodified tools and plugins, you imagine touching 3D objects with simple input devices like plain old mice and keyboards? Anything further than that remains visionary. While Google may create short-living tech demos it has shown that it has no ambitions to rival with the established CAD market.
SketchUp – the editor – does not run on the platforms that VR devices use and does not implement motion input interfaces. It is also unlikely to be ported to totally new platforms.
But if you took a look at my.sketchup.com and knew how easy it is to deliver great VR experiences through the web platform, that’s where I would have hopes. Still, technically the same old SketchUp binary application is inside it (doing even OpenGL rendering), so the challenge remains to add VR stereo WebGL rendering at the right place in the pipeline (which by contrast would come automatically when using pure Web VR JavaScript frameworks).
Nobody here knows or will be able to tell.
But if it was only true that this video was made by the SketchUp visionaries (it was not).
I was thinking about whether to mention the second path: Updating the classic SketchUp binary on Windows 10 (already supported platform) to make use Windows 10 virtual reality APIs and deal with hardware support for individual devices (non-cross-platform solution).
The HoloLens viewer is possibly a skunkworks project to test the technological possibilities, tied to a very specific device, use cases and customers. At the moment, it also doesn’t seem to have a final answer how to do editing and a suitable editing GUI. And as the price tells, it is not ready for the average self-employed architect but financed by a handful financially strong customers.