Memory isn’t perfect from more than a year ago, but, hey, I found screen shots from while I was working! I think maybe I created a series of planes going back from the boundary where I wanted to taper the wave amplitude to zero, and intersected them with the volume to make vertices within the surface, and then scaled the boundary vertically to zero with some radius of influence, if that makes any sense.
Ok - so here we are, mid June. My vacation is about to start soon and I don’t want to release right before I go offline. So I’m pushing this off until July when I’m able to stay online to properly manage the release and post-release feedback.
That - should make the release very close to 10 year since v1.0 which was July 20th. (I expect to release v2 before the exact day though.)