Turbo-Jet Engine


#1


#2

Nice and clean…

What renderer did you use?


#3

I think this OP might be very interested in how you did the blades!


#4

Pardon my ignorance, but… What’s an OP?
Thanks for the referral.


#5

Original poster.


#6

Took me a while to work it out, too, the first time I saw the abbreviation.


#7

So, yeah, how’d you pull that off? Not the rendering, I mean, just the blades themselves…


#8

I used KerkyThea with direct sunlight and the Metropolis Light Transport (MLT) algorithm.

This is all your fault, @franquin. After your questions about modeling blades, I couldn’t quit doodling with different approaches. I created two airfoil shapes and used Spirix to morph one into the other. Here’s a video of the process:


#9

I don’t know whether to take the blame or the credit…


#10

Some random blade shapes made from the same two profiles using differing interpolations:

Possibly a bit overkill on the polygons (but it renders nicely):


#11

I love people that share like that. Nice work.


#12

Brilliant work Man!


#13

Very cool!! But I have been trying to get models from Sketch Up to Solid Works, and although it will come into Solid Works it is just a pretty photo you can’t snap on anything.
Any suggestions?

Thanks…
SW