So why is my project slow to save, open, model in, slow to update and work with in Layout?
Its because it is over 200 mB.
And Why is it so big? Is it because I model sloppy, with unneeded detailing, and no purges?
No, My own model is about 10mb, Really, really clean.
But the imports, the ifcs, from other vendors, are big.
These kill my modeling efficiency, and are cumbersome to update when others have made new versions, which happen all the time.
So: THIS IS GEOMETRY THAT I DONT WORK ON. This is reference geometry.
I dont need it to be part of every sketchup save. I dont need to be able to manipulate it in sketchup. I dont need the model reference update in Layout to read all this geometry with every update.
It is just ghost geometry, IF I can control UPON import, how it it placed, and how it looks.
So if I can upon IFC import:
- clean the geometry, like with ThomThoms âCleanupâ
- clean the coloring scheme, there are all kinds of strange colors usually in an ifc
- Select Layers to actually put into my model, to choose the beams and colums and not the 30 000 nuts and bolts
- Have the new import replace the existing one, and save the cleaning settings for that import.
I can then work efficiently with references from other consultants, and keep those files up to date, and my modeling and Layout work would be a breeze. Layout would separate the reference geometry that is probably not updated from the actual model that it now speedily updates. Layout can treat this as ghost geometry as well, not looking for snaps that takes lots of resources.
So it will fix everything. And It´s 10x improvement in Layout model update speed
Sketchup would need to, in a separate links panel, separate from the components panel:
- Keep a list of every import, be it ifc or dwg.
- Have an update button, and âupdate allâ button
- Preview the geometry upon import, so I can intelligently choose âLayers to importâ from the external file.
- Do all this in a separate process ( separate processor core ), and update automatically in idle times.
So We need proper x-refs, and management of them.
There is now work being done on a Revit import plugin, so you can then in the next Sketchup version import that Revit model and start working from there. How does that help anybody with anything? No, Its all about the workflow, and not about the correct orientation of the Revit textures. That´s the OLD way, the amateur way, taking geometry in from Revit or Autocad, for it to be manipulated further by you alone in sketchup, it´s not a modern workflow for teams of consultants with different software.
If we get this, and some proper dwg export, sketchup is finally ready for the building industry.