hi box,
don’t know this feature
thnx for help.
hi box,
don’t know this feature
thnx for help.
it’s been years and years since Apple introduced Magic Trackpad and Magic Mouse but we still have no support of these cool stuff in SketchUp. Please add these features in your software🙏🏼 it’s going to take work productivity to the next level
Meanwhile add a cheap 3 button scroll wheel mouse and quickly understand what 3d navigation is.
I do a lot of my modelling on my laptop with the trackpad no problem. Do you mean you want to use it without keyboard shortcuts?
Yes, I mean multi-touch stuff like in Blender3D. Using keyboard shortcuts is a really uncomfortabe thing if we are talking about real MagicTrackpad potential
Deal with more polygons please
and sefaria too.
Maybe its time to switch to Vulkan
Sefaria should handle my original model
and they should update, modernize, the ui
Add revit, ArchiCad import
Both are proprietary file formats owned by their respective software companies. No third party application can import either, so you are limited to what intermediary format like .ifc they can export.
I have repeatedly asked for this functional ability and I see the same responses here as the last time I mentioned it, apparently still misunderstanding the problem. The issue is that the extension lines on dimensions are relevant to their ‘witness point’ in Layout and not able to be made a ‘fixed’ length either side of the dimension string no matter where you place it or how far from the dimension anchor it is placed. Seems like it should be simple. Say extend 5mm above and 5mm below (or whatever you choose). Dave R. I believe you and I discussed this last year and while we differed on ‘why’ it was necessary (convention here in Australia and the UK/Europe I believe), I thought we had parted with clarity on the problem.
You can either set as a style or eyedrop and ‘paint’ dimensions already on the page however the extension line is ‘relevant’ in length to the witness point (The point the dimension was extracted from on the model). This is a big difference from a ‘fixed’ extension line when your dimes are from non linear points.
SKETCHUP - Searchable materials by name. Especially important when trying to find ‘glitchy’ textures when rendering.
LAYOUT - 2 default layers in Layout. Text and Dimensions. Activated to Auto ‘ON’ when you select their respective tools. This is more about compensating for my shortcomings in remembering to select the ‘Dims’ or ‘Text’ layer I have created when adding either to my Dwgs.
The more and more I start getting into the world of extensions and incorporating them into my workflow, the more and more frustrated I become with how they are accessed.
For example, for some extensions, I have to go to the View menu (macOS), hover over “Tools” and select them from a list. For others, I have to go to the “Window” menu and hunt down their location there. For others still, I have to go to the Tools menu, hover over the extension listed there, and then make a selection. And for others STILL, I have to go to the Extensions menu and find my extension.
This seems so inconsistent and so easily remedied. Having to remember where to access each individual extension is cumbersome; having them spread across up to four separate application menus doesn’t make sense to me. I would expect ANYTHING related to extensions to be in the Extensions menu. Same goes for the Extensions sub-menu within the Tools menu … it really should just be in Extensions.
Rant over. What do you think?
There should be a UX guideline taking care of this. Extensions doesn’t have to be any more inconsistent than native functions, if extension developers just knew where to put them.
I’d like to rant a bit of how people put things that aren’t tools in the tool menu. In a SketchUp context a tool is specifically something that takes mouse input, and usually shows that by changing the mouse cursor. A function that you trigger from the menu to directly carry out some action is never a tool.
Add snapping to the Origin of the Component Axis. Not sure why this hasn’t been there from the beginning but would be really awesome to have.
I think we’ve had this since a few years back actually.
Well, it’s the insertion point that you can 't grab afterwards (you can indeed snap to the local origin now) . Luckily it doesn’t have to be the only one as it is now.
What would make you want to snap to the local origin?
(edited can’t into can, according to next post by @pbacot)
You can temporarily change the insertion point of a component by moving one instance by grabbing it at a logican point on its geometry (endpoint, intersection, point on face etc.). The next instances that you get from te component browser has this insertion point. Till you edit the component (or use its local origin when moving one).
I find this confusing. I can snap to the origin of a component by mousing over it and going to the location and SketchUp even says “Origin in Component #1”. And I thought the insertion point is at the origin. Is it sometimes not? And I can snap to origin when editing the component.
“Luckily it doesn’t have to be the only one as it is now.” ?
(@pbacot, I edited/corrected my previous post)
ok I am confused. I made a component and moved it a bit away from the axis. How do I get a snap point from the axis of the component?
What version of SU are you using?