Texturing pulled meshes

#1

I don’t know if i can phrase this in a way that is legible to others; but ive been creating models for a long time using sketchup, and the process of adding textures for more complex models with higher polygon counts has always perplexed me.

Let’s say that I draw, with line tool, and 6 sided shape. I then copy the shape and paste the lines in a scaled down version of the shape inside itself. Then, I use the push/pull too the raise the shape in the middle. I then draw lines to connect both shapes into one.

This usually does not present an issue when apply a texture to the entirety to the model. But, if pull one of the faces or scale the model in a way that is not a direct reflection (aka adding faces) then texturing becomes a pain. When I paste a texture, it just onto this object afterwards the texture is all over the place.

Are my methods just not very good and should i try something else? Is there any way to fix this issue? I know people created more complex models with textures that work fine. I would just be very interested to know how.

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#2

(You should upload an image for such an visial question!)
Make sure that you apply textures to the faces directly and not to the group/component from outside.

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