How and where does one find materials/textures? I have the ones that come with sketchup pro ie wood, glass, metal etc… Where can I get more? I want old woods, other types of frosted glass, rusted metal etc…
I tried the extension warehouse and other website. I don’t want to get or buy something from some unsafe website.

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You can find a lot of textures just from an internet search, any image can be used as a texture. You just need to be mindful of its scale or if it needs to be seamless.
There’s also "sketchuptextures.com, sketchuptextureclub.com and others too.

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For most of the wood textures I use I start with photos of entire boards and usually take 3 to 7 from the same log. For wood, anyway, seamless is not important when the textures are full size.

Do you import the pic in SketchUp directly or alter it in ie Photoshop first??

I crop the image to make a rectangular image prior to importing into SketchUp. When I import the image I use File>Import and apply it to a rectangle that is drawn to the correct dimensions so the texture is automatically the right size. The boards that I have photographs of range in length from 7’ to 14’ depending on species and what’s available. Widths are random, of course. Doing this allows for more realistic wood grain textures and I can pick out different parts of the same texture to use on different parts of the model. This avoids repetition and it makes texture management much easier because I might only need one or two texture images for an entire project. I think I was able to get all of the texturing for this cabinet out of two “boards”, one for the finished exterior faces and another for the drawer sides which would only be shellacked.


By going into PS you could adjust it as you wish, size, color etc. much of which can be done in SU but I think PS has more options. PS can use the “offset filter” to make textures seamless but that can be some extra work.

You can import an image as a texture or image. As a texture it can be applied to a face. You can subsequently adjust its placement, size, skew etc with “texture position tool”, further color adjustments can be made in SU in the “material editor”, but you can always adjust the same file in PS and update it in SU. When it comes in as an image it is not strictly a texture, but an image. by “using image as texture or exploding” it can become a usable texture.

Also, if your textures have transparency and are brought in as png that transparency will perform in the texture.

While it’s not ideal, textures/images that have borders can be scaled up a bit to lose it, but it’s safer to crop all of that in PS before bringing it in.

see sloppy demo with rust. You can see at the end it can be scaled proportionally, but can also be distorted… for some textures you can get away with it creatively.



(Download 15 free textures a day after making an account)
It took me forever to figure this out… :sweat_smile:

I finally made an account and it was super easy. I love the textures and haven’t had any problems with fishy downloads. It’s totally legit.

I haven’t used SketchUp Texture Club much, but they have tons of cool unique textures…

Also, you might like the Twilight Render hobby version. Rendering adds extra realism to your textures.

Very helpful. Thanks