Texture sizes are entering backward

In one of my SU files, when I type a size in the Materials Edit panel, the numbers enter in reverse order. For example, if I type 14, I end up with 41. I just tested it in a different file and it works properly there, but it is consistently backward in this other file. Any ideas why, or how to fix it?

When things act weird, I reboot the computer.

I restarted SU and it fixed it. How I managed to not do that before I posted here, I’m not sure. :pensive:

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Sounds like the famous API function ReverseInputBeforeReboot():wink:

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