Tapping into the hive mind here, see what methods I’m missing. As a fun exercise I was creating this game model, which includes some hydraulic lines. I ended up drawing a few curves, welding them together for the path and then using CLF Shapebender. This worked pretty well, but I imagine there are some other techniques that would also work well.
Depending on the path curves and how tight they are, shapebender squashes geometry. Follow-me does the same, so this isn’t unexpected, but any other methods or suggestions for keeping the pipe integrity or creating these kind of undulating/ braided piping?
Any suggestions, ideas for how to draw these convoluted paths? I mumble by using arcs and bezier tools, but still find it tricky to get a good smooth path.
You guys are awesome. I wondered about Profile Builder, but haven’t tried it, clearly it works well. Box, nice suggestion, that’s another one I’ll try.