Ok. First post here, so be gentle…
Not new to SU, but being a very self-reliant and self taught kind of guy, I just haven’t reached out to forums like this for help. I humbly bow my head now, and say “uncle’”…
Trying to model a section of flexible tubing (shown below), in this case the type used for dust collection in my wood shop. I’ve scoured YT, watched Aaron’s YT tutorials on helix’s and the like, found a bunch of extensions that make great helix’s and/or tubes (but nothing that I could use), looked through this forum (which brought up a similar question back in '15, but didn’t answer my need), yada, yada. Nothing that I found useful. The other thing that I would like to do is to mimic the way that the material in-between the helix looks, where a side view might resemble scalloping.
I’m just looking for a best practice to model this. Since this is “flexible” tubing, straight shots stretches from point A to point B are not likely, so I would think I would need to create a center path and build around it. but that’s just what I’m thinking at this point.
Thanks for making this far into this post!
Tim