And some things might almost never be shown. Not necessarily components, but parts of a line for example:
I assume the drawing is not completely flat, maybe some surfaces are on top of other or ended up a tiny bit above some somehow… Is there a way to let’s say mark the whole drawing and choose to make everything in it completely flat?
(I have had thins problem pretty much ever since I started with SketchUp many years ago.)
Aha! Do you know how I can fix it? Make all layers on the same level?
You can download my file on the bottom of my first post.
(It din’t work to load it up right on the forum, even if I tried to make a much smaller version.)
You model is a mess, I believe it contains your entire history of modelling.
It is full of stray hidden geometry, innumerable unused components and tags.
I can’t even think how to go about trying to clean it up.
I guess I just have to explode all components in this document and delete the weird parts. But then I have to fix all components as they are saved in files om my computer.
Should I always choose “parallel projection” and "hidden geometry" when I daw in 2D? In 3D as well?
Because I don’t really understand what parallel projection and hidden geometry means.
To avoid z-fighting you can place your furniture slightly above the floor surface. Another option is to make the furniture components cutting and to place them directly on the floor face.
Actually the amount you move makes no difference. A plan view in Parallel projection would look the same whatever the distance you move. 50…100 mm ought to be enough, though.
Do you have a link to a tutorial of how that is done?
What is a tag?
How come some things are missing in your purged dokument? Am I doing something wrong when viewing, or did SketchUp do something wrong? Or did you just show that most of it can be changed? Sorry, just trying to understand.
Look up Z-Fighting on the forum. Basically, you have multiple flat surfaces occupying the same spot in 3D space. Whenever you zoom, SketchUp has to guess which is on top. As said above, model like you are modeling in 3D. If a plant is on top of a table, physically raise the plant above the surface of the table.