SketchUp to Blender workflow

render

#1

Does anyone currently have a SketchUp to Blender workflow? I am mostly fishing for tips and resources. I primarily work with architectural modeling, retail fixture design, and gut rehabs. Any help would be much appreciated.


#2

Depends on what you are doing, but .Dae works most of the time exporting from SketchUp. There used to be a Plugin that could open the native SketchUp file but I havent used it for years.


#3

Check out https://gum.co/EEVEE


#4

Thx for the response Liam
OBJ files work fine but the scale is off. Models import as monsters. No big deal really. I can work around it. Thanks.


#5

Here’s one of the chapters from the course that goes over how to setup Blender so your files are imported at correct scale:


#6

Hi @chippwalters, do you know if it’s possible to export to VR from EEVEE? Thanks a lot for your videos!


#7

Currently there’s not an easy way to do this. There are some people experimenting, but nothing worth looking at now.

Unity is still your best bet.


#8

Thanks! Hopefully it’ll be implemented soon.


#9

Thanks Chip.
Video was very helpful in planning my workflow.


#10

You’re welcome. Glad it helped!


#11

If you have SketchUp Pro, Unreal Engine via datasmith is much cleaner than Unity at the moment.

Your course looks good I checked it out yesterday, I have put a proposal in at work to see if I can buy it via work. A lot of the team have pivoted from Keyshot to EEVEE and interior rendering is next on our todo list!

I am building a render farm with Blender 2.8 at the moment, have you ever looked at that (even with previous versions)? When I get it working I will be sure to post some results of the setup.


#12

A couple of my buddies have created a render farm, but I have yet to try. I read about using Dropbox as a distributed rendering system, which sounds cool as then people can render animations from anywhere on the Internet.