I do all of my modelling in SketchUp, then import the skp files into 3ds Max to produce renders. All the materials currently end up as “physical” materials in max. I then have to manually override all the textures and replace them with v-ray materials, and the corresponding diffuse maps.
Does anyone else use this workflow, and is there a way to not have to re-do all of the re-texturing in max?
I don’t think 3DS max reads .SKP files natively and if it does I don’t know if it will understand SketchUp’s own material maps which are very new.
I’d convert all of the SketchUp materials to v-ray materials in V-Ray in SketchUp - then export it out as a VRscene- which is the chaos interchange format.