SketchUp to 3ds Max Workflow with V-ray

Hi,

I do all of my modelling in SketchUp, then import the skp files into 3ds Max to produce renders. All the materials currently end up as “physical” materials in max. I then have to manually override all the textures and replace them with v-ray materials, and the corresponding diffuse maps.

Does anyone else use this workflow, and is there a way to not have to re-do all of the re-texturing in max?

Many thanks

I don’t think 3DS max reads .SKP files natively and if it does I don’t know if it will understand SketchUp’s own material maps which are very new.

I’d convert all of the SketchUp materials to v-ray materials in V-Ray in SketchUp - then export it out as a VRscene- which is the chaos interchange format.

Then everything will come through into Max.

Hi Adam, thanks for the reply.

How are you converting the standard SketchUp materials to v-ray materials?

Cheers

Actually, I don’t think you need to do the conversion - I just exported a VR scene and opened that in chaos envision - the maps were brought in too

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Forgot to say - you need vray or the free chaos bridge extension to export vrscene