I’m using SketchUp Make for a VR app, modeling some buildings in it and then exporting it to FBX format for Unity.
The problem is the following :
Unity CPU processing is faster when it uses fewer materials, or rather when it changes materials less often.
What I want to do to achieve that is to combine all textures into a single Texture Atlas to have one single material but textured differently.
It works great with textures that completely cover a surface, however, so far, not so much with Tiled textures.
Indeed, Sketchup allows us to position the texture, wich basically solves the first case, but for the tiled textures, positionning isn’t enough, I need to “cut” the texture in rectangular shapes (well, squares would do too).
Is there a way to achieve that with SketchUp Make? SketchUp Pro? Some plugins? Maybe if I import my model to another software and then to Unity instead of directly going from SU to Unity?
Thanks for any piece of informations you can share with me !