Just today a sketchup layout file I am working on started to operate very slowly and now I cant even work on it. Everytime I open it the layout window begins to “not respond” and never recovers… Sometimes when I close it and open it, it will allow me to add dimensions, add viewports etc. but as soon as I try to update the viewports we crash.
I have attached the files here so someone smarter than me can take a look…
My model/layout file isn’t that big right? It shouldnt be crashing so easily? Is there something stupid in my model that is causing this?
Where do you have the files saved while you are working on the LayOut file? Is LayOut really crashing or is it just stalling with the Not Responding message?
Due to all the hardware there’s a lot of edges in your model that need to be rendered as Vector linework for all those Vector- and Hybrid-rendered viewports. Those edges take time to render.
I relinked your .skp file in LO on my machine. It took about 2 minutes to update but since then it has been fine.
I did notice that you have overridden the Camera properties for that last viewport. That can cause problems for you.
Okay. I suppose it is not “crashing” but it is stalling indefinitely with the Not Responding message.
Do you have any suggestions? I was hoping that when I booted up my machine this mornning things would be working as usual, but alas, I am still getting the Not Responding message when I try to update my references.
Set all viewports to render as Raster. After I did that in your LO file, I updated the reference and it updated all of the viewports in the document in less than 5 seconds. It’s done when the cursor stops flashing here. Just before exporting change the render type to Vector or Hybrid as needed. Maybe, since you have Output resolution set to High you don’t really need to render the viewports as Vector or Hybrid. You can at least test that to see.
If that’s still too slow on your computer, set Display resolution for viewports to Low.
Simplify your models. Create simpler hardware components with fewer edges. Replace textures with flat colors.
Okay great. Changing to raster basically solved the lag. I suppose I don’t need any of the viewports in vector, although I do like when I open the exported PDF in Bluebeam and the edges are recognized.
So do you think the issue is having all of the hardware in the model? And all the subsequent edges? I feel like the model isn’t that big or complex? But I suppose its the geometry that matters?
Would a typical work around be to have a “details” model where I have a simple version with only the details I need to display? And have a separate model to show how everything comes together big picture, but leave out fasteners etc? This case is a little tricky because I want to show the exposed hardware in my layout, elevation, and section views. I could still remove all of the hidden hardware which would be helpful though.
I expect that’s the main problem. You could test that, though. Remove all of the hardware components from the model, set all of the viewports to render as Vector and then update the reference.
No. Your model isn’t that huge but every edge has to be considered for vector rendering when using Vector or Hybrid and that can take time.
I think that would help. I expect you have a lot of standard details like the anchors that go down into the concrete. You could have a separate SketchUp model showing that detail at the bottom of a post and insert it into your projects when needed. In fact you could create a scrapbook of those details and drag them in when you need them.
Removing the geometry that would otherwise be hidden is a good idea. You might also look at reducing the amount of detail. For example those washers with the keyhole opening probably don’t need the geometry for the keyhole. You don’t even need a hole in the washer. It’s not really visible under the square nut anyway. It doesn’t seem like that much of a reduction for one washer but there’s 928 of them in your model so itadds up.
FWIW, I removed the keyhole geometry from the washer component in the model and saved the change. Then I updated the reference in LO. Here I’ve selected a bunch of viewports to render as vector and switched them. They are all updated when the yellow triangle disappears.
Even removing that geometry speeds things up significantly on my machine.
While I was doing something else I thought you could remove the bolts and the hole in the square nuts and then redraw the washer with a 12-side circle. In the overall views there’d be no noticeable difference. I made that modification and this viewport rendered as Hybrid in less than 30 seconds.