This is about as simple as it gets but for some reason I can’t figure out why the following is occurring. I started in a woodworking template because I’m drawing in inch increments. I drew a 2" cube and then, using the circle tool, drew a 1" radius circle from a face’s center to an edge (along the red axis). Normally I would expect 4 separate corners that I could push/pull independently - but for some reason 3 of them are staying linked - while 1 corner behaves as expected.
I thought maybe this was an radius segment issue but as you can see in my screen shot the segment totals 24 (or 6 per quadrant), which should put the tangent point right on the cubes edge.
I can work around this easily enough but I wanted to post to see if anyone had an idea what is causing this. Been using sketchup for years and this behavior with such a simple operation has me puzzled.
By the way, even drawing back over the cubes edge from corner to where the circle hits does not separate the surfaces.
Since you tried redrawing edges, which will fix situations when SketchUp mysteriously fails to find a face automatically, it seems likely there is a tiny error that is making the vertices of the circle not actually meet the edges of the cube. Zoom in very close and see whether a gap starts to appear. If you upload your model here using
we can examine it to see whether we can find a flaw.
I’ve been able to recreate this issue over and over - seems quite strange. I’ve heard SketchUp can have issues with small increments but 1-2" does not seem unreasonable.
I can reproduce your issue, even being very careful about exact positioning of things. It strikes me as a bug. Any experts: have you seen this? Is it a known problem?
One way to work around it is to draw four quadrants between the midpoints of the cube edges using the arc tool, but it ought to work as described.
Thanks - I appreciate you taking a look and confirming I am not crazy. I posted mostly because I couldn’t believe such a simple procedure was requiring a workaround.
Also, I downloaded a newer version of Make and could not reproduce the glitch so it looks like it was fixed sometime between versions.
I tried with decimal inches, 0.000000 precision, and it still happened! Looking at the outerloop of the problem Face, it really does return to exactly the same Vertex location at the “point” between the sections.