Hi folks, I posted a question on the general forum over here: The section plane and cast shadows, 2017 regarding casting proper shadows while there is an active section plane. As I suspected, there don’t seem to be any quick fixes to this issue besides painting on a transparent .png material in front of the section plane.
There has to be a way. I imagine that way has something to do with Ruby. Has anyone here fought with this problem before? The whole purpose of the section plane is negated when it doesn’t reflect what an actual view inside the building would end up looking like.
I have a tiny bit of experience in C#, and I once was able to modify a bit of Ruby to match cameras with Rhino (Match Rhino and Sketchup Cameras — Deisher Studio), so I’m open to any and all suggestions.