Section fill disappears sometimes

I have a sketchy style that I am using with the new engine. Sometimes, not always (and I’d say most of the time, honestly), this style doesn’t show section fills. The section fill box is selected, and sometimes it does show. If I click on other styles a few times, sometimes I can “trick” sketchup into showing the full style, but it’s very inconsistent. Modeled with solids (obvs some parts aren’t), and fills show up on any traditional style, but not the sketchy ones, oh yeah, sometimes I have to cycle through five or six styles that all have fills associated with them before they show up on those styles. Going to try Curic section as a temporary solution (or just using a basic style) so that I can try to have the best of both worlds in the meantime, but has anybody experienced this, and is there a fix? Could be hardware related, happens on both of my machines, neither are junk, but a couple gens old GPU 3070 on both laptop and desktop. 64 GB ram on laptop 96GB on desktop. Thanks for any insight.

Update - this isn’t helpful in the case of layout, but if I turn off edges then turn back on, after activating the style or calling the scene, section cut will turn on when edges are off and stay on until another scene is recalled.

Same behavior with the Classic graphics engine?

No, this style technically wouldn’t be possible in classic. I have AO on as well, and the way “sketchy” works is different in both. But when I was working in classic with a similar style, fill was working. This only happens in new engine, and with styles that have a pencil or pen or other type of non traditional line selected.

This brings up a couple of pain points, the first very minor, the second is kind of huge.

1st - new engine allows taking parts of sketchy styles and mixing them with other styles, but you can’t just select a stroke type. It’s kind of futzy.

2nd - I had to globally change the style to all of the building sections, which if you do from the scene tab overwrite, still links FOG and style. Fortunately, I don’t have any fog in these particular scenes, but if I did, would have to either

  1. select each scene one by one, change the style and update individually
  2. update all scenes with new style, and consequently lose/change all fog settings
  3. change the style in question, and hope that it doesn’t affect any scenes that I wouldn’t want it to.

I know I’ve seen this gripe (and whined about it myself) a few times in the forums. Is this on the update horizon in any meaningful way?

I realized that AO wouldn’t work but I wanted to know if it still happened with the classic graphics engine. Since it doesn’t we can probably be safe in assuming that it is specific to the new graphics engine.

As to when it will be fixed, you know as much as I do. They may be working on a fix but they won’t tell us when until a fix is released. That’s just the SOP.

Sorry Dave, I meant not only the AO thing, but this specific style isn’t possible in classic. The way to create Sketchy is different. You can literally click the sketchy button and Bob’s your uncle, you have a sketchy style. There isn’t the same option in new. I had a Sketchy version in classic, and it worked great. But doesn’t in NEW, so to answer your question in round about, works in classic, but still not “exactly” the same style (even without AO). I hope I’m making sense.

The sketchy styles are the same as they’ve always been. The only change related to sketchy styles is the discontinuation of Style Builder.

Are you using an extension to create your sketchy style?

No, I have to select a sketchy style, then modify or mix the line style of sketchy into an existing style.

So, if I pull any sketchy edges preset to the edge settings on the mix page, then I get the stroke style, but there is no way to toggle on off, or change the stroke style from inside the settings. Or I can select a preset sketchy edge and add face, bg, watermark, modeling settings to suit from there.

Oh. The Mix feature just pulls the properties from one style into another. Sketchy edges if you drag a sketchy style and drop it onto the Edge Settings. I see the sketchy lines bleeding through the fill when I use the Mix feature. The fill is there, though.

You could do that same Mix thing with the classic graphics engine.

Native section fill with a sketchy line style whether it was selected using Mix or just selected from a collection.

FWIW, the bleed-thru doesn’t happen if TIG’s Section Cut Face is used instead of the native Section Fill. At least a work around until this might be fixed.

Interesting. I’ll check out TIGs plugin. Thanks for the interim help.

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