When I first saw the Winterblues beach contest, I thought straight away of “the seaside” as we call it and buckets and spades. I’ve thought of doing something like this in the past for my “Traditional Toys” Gallery, so now seemed a good time to attempt it.
I’m not sure if it would be a qualifying entry into the contest as it doesn’t have a beach house, although it does have a special castle! Maybe @TheOnlyAaron or @Caroline could tell me that?
I decided from the start to make the bucket and spade detailed, I suppose an exercise of technicality. I concentrated especially on the edges and where to put rounds and chamfers on them. I started with the castle and made the bucket a negative of that. I think it took 4 attempts until I were happy with it and made the handle to fit. I then went for the spade with the same careful approach, the round on the outside top edge of the spoon were especially tricky because the edge profile is curved. I managed to keep all 4 components solids…
I then tried the Sandbox Tools for the first time, even though I’ve been using SU for several years I’ve never used it. I made the mesh and used the Smooth tool to manipulate it into shape and made it a solid. I added a water component which is solid and sits inside the sand as real water would.
I placed the sand, bucket and spade onto the plateau and even cut out the sand where the parts touch as you would see in reality, again keeping the detailed approach…
Well… That would be that same guy who may be printing the bucket… He’s a great guy and all, and quite intelligent, funny, and handsome… But I’m fairly sure that we won’t have the time or money to print over 1000 buckets…
I’m an architect not an industrial designer, but isn’t there some quantity threshold at which it doesn’t make sense to 3D print the actual product, but rather to 3D print a mold or something and mass produce them that way?