Rendering Match Photo model

For a few years now I have been using Match Photo in Sketchup Pro and Twilight Render to add rendered client products into supplied photos. With the advent of the M series of Mac chips Twilight Render was discontinued, and as I am now upgrading to an M4 Mac I need to find a suitable replacement for TR.

The current workflow within the TR extension is to export three different renders of a scene (one for shadows, one for reflections and one for the alpha channel) , then layer them over the supplied photo in Photoshop. This doesn’t give a perfect photo-realistic image but it’s close enough to give the client a good idea of what their product will look like in-situ.

I’ve started to look at replacements, but it makes sense to ask if others have any knowledge or advice in this area. From the research I’ve done so far, not all rendering engines appear ā€˜within’ SU and therefore don’t support a fixed camera position when exported.

Does anyone know of a suitable Mac-based rendering engine that supports a SU-fixed camera position and will give the same end result as TW?

Since you are rendering commercially, i don’t think the free twinmotion rendering is an option, but you can use their trial for free and if it suits your needs may consider the payed version?
I’ve only tried it once or twice, and do like their animation/video features.

Not sure about his Mac developments, but i started to use RayScaper for windows as an alternative for the discontinued twilightRender.
It has about the same interface/pricing as twilight had(?)

Else you could upgrade your Pro subscription to a Studio subscription, it does include the V-Ray rendering tool.

There might be other options, but i think twinmotion and v-ray are the best known and rayscaper is most affordable a.t.m.
(feel free to correct me if i am wrong :wink: )

Hope you can find the rendering tool that suits you best!

twinmotion is free for everyone, even commercially, below 1M$ revenue.
So yeah, they can try twinmotion :slight_smile:
however, the question here is about rendering with the same point of view as in the photomatch, and that’s a thing twinmotion can’t do. it doesn’t keep the scenes upon import, so no way to render the exact precise point.

Rayscaper is on the back burner, Vray could indeed be a solution, as well as… Sketchup 2025 :wink:
Have you seen the previews from 3dBC ? depending on your process, you might not even need an actual render

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I asumed his reveneu would be over the 1M$ threshold :crazy_face:
But thanks for correcting my answer!

Will check out the 3dBC previews asap, looks interesting.
Thanks for pointing out! :+1:

That’s all we can wish for them :sweat_smile::smile:

Yeah, Justin covers the main points, but on the official channel you can find the 1h full keynote

Keynote was quite the mix...! Unsure how I feel about all the AI stuff, definitely like the materials generator stuff, just don't want to lose the fast and efficient modeler we have now.

Thanks everyone for your input.

I’ve looked at Twinmotion, and it does look very impressive but, as you say, it lacks the fixed camera position. If I can find a suitable work-around, I still may give this a go. I’m also absolutely nowhere near the $1m cut-off for commercial use!

I’ve also looked at Rayscraper (not currently available for Mac) but even if it were, I’m a little dubious about getting into lesser known software packages as history dictates that one day they might shut up shop and disappear like Twilight Render did.

I’d like to stay with an internal SU rendering if possible, so the likes of V-Ray and possibly Thea Render are currently under consideration.

V-Ray comes highly recommended, but has anyone used Thea?

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In addition, I also use Adobe software which includes Dimension in the subscription - which I’ve never used. Does anyone know if this is capable of being used in a Match Photo workflow?

hello,
twinmotion doesn’t have camera import but it’s on their roadmap, it should be implemented soon.

vray is indeed capable of rendering a photomatch, it seems like the best option but you’ll have to buy it separately since sketchup studio isn’t available for mac

can’t wait for that. planning the scenes in SU and directly using them in TW.

actually… :smiley:

ok, sketchup studio is misleading. it’s advertised as windows only. but it’s not true

  • scan essential is PC only
  • revit importer too
  • Vray however is PC/MAC
    If you have the studio version and you simply go to chaos’s website, and you log in with your trimble account you’ll be able to download the installer for PC or MAC.
    Turns out Vray is agnostic.

In term of pricing, getting studio JUST for Vray is still worth it. you’ll save about 50 bucks.

I uninstalled it from my mac right before leaving for the holidays. The one I got from my Studio version.

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Also a Twilight user here. I think it’s worth checking out Thea. I’ve never used it but have seen the excellent results others have achieved over the years. They do have a perpetual license model available.

I’ve used SU Podium and V-Ray as renderers. They both appear inside SU and work with the current camera POV. My own workflow with Match Photo is to build the final composite in Photoshop. I output just the model from SU for import to PS.

BTW, Photoshop itself (as well as Dimensions) has a perspective matching feature, but I’ve never mastered them.

I haven’t used it, but LightUp is also a renderer that works inside SketchUp.

That would be excellent if that’s the case. Have you any idea when ā€˜soon’ is?

Thanks All

I’ve read a few threads in different places and have decided to trial three ā€˜internal’ renderers - SU Podium, Thea and V-Ray. From what I’ve read the order I’ve placed them in is also the order of ease of learning and price, but may also be the inverse of output quality.

I’d love to use Twinmotion but currently the lack of a fixed SU camera removes it from the running.

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if you check their roadmap, it is still in the ā€œunder considerationā€ section. So it is not going to be ā€˜that’ soon.
However, you can vote and mark it as a critical feature (which I did), explaining why and it may climb up their priorities
it is listed as ā€œimport camera (views) from datasmith sceneā€ in the link above

Done, thanks