Hello
I had a similar problem last year. I was then told to look for any spec of line or pixel within a face that may stop me from cutting out a space.
I had to redo my water and did the “intersection with model”
and also tried “intersection with context or selection”
Still I was left with major issues
I introduced a yacht into my model that is fully decorated inside
What I still can’t understand why would an empty cut out space
(like the two circles for the building) fill up again fully with the water material
just because I try to add another model and want to intersect with the general water surface?
They are all different groups and the water was it’s own group and component
I can’t seem to get the water to cut out from the shape
I have tried so many hours in any way looking for any speck of a pixel
I could not delete the part in the center of the shape
THEN I drew a line across and suddenly I was able to delete 1/2
then drew I second one and managed to erase the other side
still the center will NOT go
If I chose it and delete it all fills up again
if I delete on line of the triangle face the other half fills up again
It took me days again to empty the circles chasing for a tiny speck and
locating the exact geometrical position then delete the original
that was created with the “intersect with model” but did not allow me
to delete the center as the water is not supposed to go through the
building that goes down under the water level.
It all sounds mad but it is a game building I am working on for years.
871c_onlyWaterWITHcutOUTshapes_15_03_25.skp (346.3 KB)
I tried to copy a strip of water with the empty space
mirror it an reinsert to no avail it will fill up again
I also found a huge amount of invisible geometry across the entire water surface!
Why would that suddenly be they never were there before
I have worked on this file as you see many many times
These lines seem to end at the little lamps I put along the side of the yacht submerged body.
I have never dragged them across the entire water surface
all I did was lower them 5cm just under the water.
I never ever dragged or pulled anything across the entire project
Meanwhile someone will able to help and explain what I am doing wrong again
with this unusual shape (the two circles I managed)
I will go an delete these lines one by one.
All this happened as I wanted to do some emitter light corrections
I have progressed a lot and still hit some SKU roadblocks
I have managed to migrate my model
to Twinmotion and then onward to Unreal Engine 5.4
which as impossible from SKU 19 directly as an fbx
Now I am learning about “collisions” between objects and people walking
another huge hurdle. Lucky I have not planned to many doors to open in close in my game …if it ever will become one …time flies
Thank yo so much in advance this crazy 55+ hobbyist