My name is Tony Kubalak and I build reproduction 18th Century American Furniture. I have been using sketchup for about 5 years to model some of my furniture projects and that has gone pretty well. I am able to model most anything that is rectilinear and most any molding profile. I would consider my sketchup skills as intermediate.
I now want to upgrade my models with more details. The first step in that direction is to nicely round a cabriole leg and terminate it with a ball and claw foot. Currently I can create the rough cabriole shape by intersecting two extruded profiles. However, the rounding is more complex and I have not come up with a good way to do it. I have also dabbled with a ball and claw foot. I can make the ball from a sphere but I don’t know how to integrate the sphere into the toes and leg.
I have attached a couple of pictures of a leg and foot that I have carved to illustrate what I want to model. I want the same refinement of surfaces and level of detail as in the pictures.
Is this something that sketchup can do, or should I be looking at using a different 3d modeler? Blender for example.
I appreciate any insight that anyone might have.