Section 9.3 of the subject text describes how to “Add Faces To Patch An Image”.
Need more detail in step wise procedure.
Thanks,
k e n
Section 9.3 of the subject text describes how to “Add Faces To Patch An Image”.
Need more detail in step wise procedure.
Thanks,
k e n
And you think everyone has a copy at home and will search in it to help you? You should ask your question here with all information given to understand your problem…
(info: the category “How to” is meant for tutorials and not for questions)
I think that section is about drawing new lines within a face to create a new face. Then you can move the texture within that face as to hide what was there before.
Their example was drawing a box around a window, moving the texture to the brick part, and then hiding the new edges so it’ll look like a fully brick wall without windows.
But I’m not sure if this is what you’re asking exactly.
Thanks for responding.
Yes, the instructions were to draw a rectangle around the window in the photo.
This was instruction #2.
Instruction #3 is to "Position the material in the rectangle, using either Fixed or Free Pins.
In either mode, click & drag the material itself (don’t drag a pin) slightly to the left or right, so that the face
(of the rectangle) contains only plain bricks (from the adjacent wall), keeping mortar lines aligned"
Question: How do I access the “material”? Where do I capture it?
Or, how do I create the new face?
Thanks for any step wise detail you might be able to provide.
k e n
If the texture is already in the model, you can select it, right click and select Texture: there’ll be a few options for you to play with.
If you need to add a texture: File->Import and you can import any image you have
Just draw new edges around anything, as long as it’s a closed loop on the same plane, it’ll create a new face or separate any current face into a new one for you to modify.
Thanks Cotty.
I moved this topic to the SketchUp Category.