Put an image on a mesh

Hello! I recently took a scan with a drone and now I’m trying to “remake” the model using sandbox tools and trees/other natural features from the 3D warehouse. The issue I’m having is that I don’t want the ground of my model to be the basic mesh color. Ideally, I’d be able to lay an overhead image of the area I scanned on top of the mesh and then put trees, etc on top of that. However, I can’t figure out how to drape/project an image on a mesh. I’ve tried the drape tool, making it a texture, and sampling it and putting it on the mesh. The only one that semi worked was the sampling one with the paint bucket tool, but that still looks weird. Any advice would be appreciated!! Thanks!

Normally, you should have had the texture imported along with the 3D model.

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Thanks for answering! I guess the real issue I’m having is that all of the tutorials are using like a white face rather than a mesh. This is what it looks like when I try to use the paint bucket on my mesh:

And this is what the image actually looks like:

I tried smoothing it, but for some weird reason, it now just doesn’t even do anything when I try to use the paint bucket, just stays grey.

Have you tried using a projected texture?

Yes, I think that’s what I’m doing with the paint bucket, right?

If you right click the initial image, does Projected have a check next to it?

Yes it does. I have tried this and it ends up looking very choppy on the mesh.

have you tried smoothing all the edges so its one piece. The projected image should then tile correctly. Or paint the top corner with the projected texture - use the dropper to then select that corner texture and then systematically paint every square one by one.

Are all those squares separate faces or are they joined together?
Do you know what it means and how to make the edges of the faces smooth and soft?

It’s a mesh, so I guess it’s many faces joined together? I have tried smoothing and softening the edges but it looks the exact same just without the black lines.

I have seen cases where an imported model has all the faces separated. Triple clicking selects a single face, even if it seems to be connected to the surrounding ones. This may be the reason why soft and smooth does not work until the faces are joined and create a single mesh.

could you share your file so we can poke at it ? and eventually record the solution ?

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It says that the file is too big, but if you create a mesh and put a couple curves in it with the sandbox tools, and then try to put a picture on it, that’s basically my model.

You can use wetransfer, Dropbox, google drive or any other platform of your preference to share a file bigger than 16mb.

You could try using a plugin like SketchUV or Thrupaint to map correctly the image on the mesh.

Thanks, here’s the drive link:

The mesh is on “terrain” tag and the pictures are on “pics” tag. I will try those pluggins next.

As you could see in the other videos…

Basics of SketchUp at Campus - learn.sketchup.com

If you purge your file, it will only be 3 MB instead of 146MB.

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THANK YOU! From watching your video I realized I needed to click the face again after selecting the mesh and for some reason that made it go on smoothly. Thank you everyone for your help!!