Position Camera View in Parallel Projection Mode

@kimberleydesigner, nice informative video.

A few things, not in order of importancy :wink:

  1. Healing a face (see 16:06+ in the video) usually only needs one traced edge in the perimeter, surely with a simple loop as in your example. SketchUp fills in the face and you are done. But I’m sure you know.
  2. I disagree with you that when working with a section cut it should leave the object’s entire shadow in position. The plane takes away one side if the model (or when inside a group/component, one side of the environment) so the geometry isn’t there (=invisible), independant of how you look at your model (camera position). Nor should invisible geometry’s shadows be there.
  3. you found a way to overcome not displaying the entire shadow. Mind you, parallel projection is something that doesn’t really exist in how we look at things. If what you are questioning/asking for: “zooming with the camera should also change its position like in Perspective mode”, then you couldn’t even do what you just did in the video, an inside overview (with shadows).

Select the “Look Around” icon and zoom in and out in both “Parallel” and in “Perspective” mode.
In “Perspective” mode the value of eye height in the measurements field constantly changes.
In “Parallel” mode it doesn’t.

I don’t see this unchaging camera position as a bug but as an advantage, see your example. Although the name of the action might be a bit misleading when comparing it with “Perspective”. Or is the name zooming in “Perspective” misleading?

Thank you for the video!

edit: “Walk” (Walk with the camera) isn’t available in “Parallel” mode, the camera stays in position. Unless you type in a differen value for eye height in “Look Around”.