Non SDK - How Do I Map a Texture to a Surface in SketchupMake

First I want to say I am not a developer, programmer, coder or software engineer. If the only solution is to write code and a whole new module or script for this basic function, SketchUp has a flaw in my opinion.

I have a wall where I applied a surface material/texture to the wall.
Using the in-built Cladding Stucco White material.
The texture is super blurry to the point of appearing to be just white, as if the texture is blown up out of proportion and is not mapped correctly to the surface.

QUESTION

How do I fix this?
Yes I have checked the Knowledge Base, and searched the forums.
So far, as far as I can tell, there is no way to control how a texture is mapped to a surface. This is a fatal flaw in my opinion.
If there is a way of controlling how a texture is mapped to a surface buried somewhere, would love to know where that is.

Have you considered the Scale of your object and how it relates to the texture you have applied to it.
Images and skp files could make it possible to answer your question.

Scale might be something to consider if there was some info on that with relation to texture scale vs surface scale.

I did eventually find the context menu for editing the position and scale of the texture on the surface.

Why this information isn’t in the Knowledge Base under textures, is beyond me.

For future reference for others:

Assuming grouped object:

  1. Right Click on object and select Edit Components, keep doing this until you can select a single surface triangle.
  2. Right Click on surface triangle to bring up the Context Menu
  3. Move down to Texture to bring up the sub-menu, select Position

This will bring up a box around the texture allowing you to re-position, rotate and scale the texture.

If the texture is tiled on the surface, and at a small scale, you might need to zoom in to see the tile with the controls.

It appears the only way to reach the Texture menu where you can modify a texture’s scale and position on a surface, is to Explode the model until every surface of that object is an individual object.

You should be painting the faces in the first place. Exploding the model as you describe is a drastic and unneeded option.

You can edit the scale of the texture in the Materials window anyway.

Why do people feel the need to explain how something doesn’t work the way that think it should, rather than learn how something works.

1 Like

I am trying to learn.

Painting was how I ended up with the texture applied to the surface incorrectly.

Open the component or group and paint the faces.

… by double-clicking.

Just double-click a group or component, to open it for editing.

Which lists commands that are “in context” with what was clicked.
This changing menu will also appear at the bottom of the Edit menu (so for example it can be accessed via ALT+E then :arrow_up_small: .)

Point being that you cannot choose to position a texture, unless you first have selected an object that has a texture applied.

(There are other applications that allow attacking a task from both ends, ie choosing the task and then the app prompts you through the steps in finding the object to perform upon, etc. SketchUp doesn’t have this kind of CAD-like command structure.)

SketchUp User Guide

I totally agree regarding your opinion. :wink: (j/k)