nEVEn v4.34 - For SketchUp users who work on production models

Hello everyone,
I’m Nilesh, an architect.

I built nEVEn (read like uneven) to help diagnose and reduce SketchUp slowdowns, crashes, and viewport lag in large production models.
I’m looking for SketchUp users who regularly work with large production models and are willing to test the limits of this tool.

Try it on your largest production models and let me know where it breaks, struggles, or produces unexpected results.

Download: n1leshtools.com

No signup. No account required. Just install and use.

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What does your tool do. Does it modify our model, or just generate a report of suggested fixes? I have a few large models I can throw at it.

"it can do both, depending on what you want to do.

features like scanning your models and give you diagnostics, reports, and targets to fix. other features let you take action like texture optimization, edge cleanup, or purge/save workflows when you choose to run them.

nothing happens automatically behind your back without user input.

if you have a few large models, i’d love to see how it behaves on them. real-world files are exactly what i’m looking for."

If you just want a model to test, try this. I have it in 3D Warehouse, you are welcome to it. Plant rendering - Model - 3D Warehouse. I made it somewhat early in my SketchUp experience, so it for sure has room for improvement.

thanks for sharing mark. i just ran the scan and honestly, your model is very clean. nEVEn gave it a 99% health score.
it wiped out 84 loose edges, did a quick purge, and used the find targets feature to isolate the heaviest object family into a separate scene so you can review it. good model overall man.
attached the screenshots of what it did. i’m still looking for even more massive or completely un-optimized models to really push the limits of this tool, thanks again

Interface very polished. Nice work. How does it apply suggested changes?

"thanks mark, glad you liked the interface.

changes are strictly manual - nEVEn only suggests or isolates targets, and nothing gets modified unless you click to confirm it (like the edge cleanup or texture optimization )

i’m actually working on a quick walkthrough video/tutorial to show exactly how it handles everything, i’ll post it here as soon as it’s ready."

Do you need to make ANOTHER thread or post about this?

Maybe keep all of your suggestions and updates in a single thread like other developers do?

@N1LESH Please do as Adam suggested. Extension developers are asked to maintain a single thread for each extension. I will move this into the previous topic ( nEVEn - Looking for Early Users & Feedback ). From now on, please keep new posts or updates in this one thread.

my bad, guys. i’m still new to how these forums operate. thanks for pointing it out and moving it to the right place.

will keep all future updates and the walkthrough video right in this thread. appreciate the guidance!

Hi, just a quick update on nEVEn.
The walkthrough series is now mostly live if anyone wants to see nEVEn workflow in action.

One final video is coming next week to wrap up the series. Thanks for all the feedback so far.