For the last few iterations (~2020 to 2022) it seems like models of a certain complexity start creating multiple overlapping faces when the face is edited (i.e. bisecting the face with a new edge etc)
A few of my staff have this issue and we end up deleting a lot of extra faces… sometimes 3 or 4 layers of faces within the same perimeter.
I haven’t used that, so I’m not sure. Unless it does it on the fly it probably wouldn’t be super helpful.
I find I have to delete multiple faces to paint the underlying face.
I have been having the same issue. Often hidden lines are created where the faces are split that do not erase with the face. The stray hidden faces are attractive to the inferencing which compounds the frustration.
I’m afraid your description doesn’t make sence without an example.
My only experience with weird faces is: max three faces per perimeter before manipulating one vertex of that perimeter.
Example
draw a flat shape to create a face
drag one vertex across any opposite edge to get three faces as you would expect.
all three faces seem to still be one. In fact the middle one doesn’t have a proper face but still lets you select all at once.
That looks to me like an example of the “bow tie” bug that has been in SketchUp since forever. I have no clue why it has not been fixed long ago or an explanation given of why it is unavoidable. If the OP shares a file, I know how to probe to verify it is this bug.
This makes me wonder… Are you using tags correctly? That is, are you leaving all edges and faces untagged and only giving tags to objects in the model?
Here’s an example of multiple faces being created within an existing object. I ran the CleanUp extension, put all the edges and faces on the same layer, and still had the problem.
The effect I see in the video looks like it could be z-fighting. Is there another face close beneath the one you are splitting, e.g. the other side of a sheet of plywood?
BTW by ignoring our requests to upload a sample file, you are forcing us to guess. The odds are low that you will get a correct answer that way.
The same object, when pasted into a new file, works fine…
So there’s something up with my file. I’ll see if I can trim the size down enough to upload it.