Most Effective way to close heavy geometry objects?

Working on a unique pattern for a panel but i noticed that it has a bunch of missing geometry… is there an extension or some way to close all of the holes within the component?

Include your model here so we can take a look at what you have. My first pass might be to scale up the entire thing by 1000 and then run Eneroth face creator.

Before trying to create those missing faces, if the original file is OBJ, import it again, but set a larger scale in the Options… (meters).

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Hello endless attached is the file. ill try and use eneroth face creator.

MARIO MORANO WALL.skp (7.2 MB)

mihai its not an obj files its an STL file when i hit options doesnt give me the same prompt.

The problem certainly looks like too small faces. stl is unitless, so the importer will assume the values are in whatever you have the model units set to. Choose meters.

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whew… that was quite a detailed file. Luckly I like a challenge. Your model is quite small, actually I’m surprised you got that many faces to form at that scale. I scaled up a component copy by 1000 to work on to overcome the “tiny face problem”, essentially SketchUp merges points closer than .001 inches into a single point so scaling up avoids this. If you are modeling for 3D printing you should consider workin with your model units set to meters and using them as MM, the ratio is 1:1 so there is no scaling and .stl exports are unitless so it’s not necessary to scale your item down to export.

Anyway after a combinations of CleanUp3 merging typical .stl coplaner faces and Eneroths Face Creator and then a bit of manual repair it’s in a better place. Still some manual reversing of faces you could do but I highly recommend you scale this up by 1000 before you attempt anything further with it. I left it repaired but at the previous tiny scale.

MARIO MORANO WALL better.skp (10.5 MB)

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