I am having a lot of trouble with getting the axes in my models to be correct. This is particularly problematic in projects that have nested components that I need to edit separately.
In the main project I have components. The child components have different axes orientations. Here’s the larger model:
Here’s the selection of the component:
Here’s what happens when I edit the component in place:
Notice that the blue axis is headed to the left. The object appears visually in the correct orientation, but the axis is pointing in the wrong direction. If I hit F12:
The top view is correct visually but the axis is still wrong.
I if change the axes so that the axes has blue pointed up, then I get this:
So now the blue axis is pointing up, but there is the smaller darker bolded axes with the wrong orientation.
If I hit F12 to look down on it now, I get the expected outcome.
Why are there two separate axes indicated? How do I know which one is referenced correctly and which one is not? Sometimes F12 works as if the blue axis is up and sometimes F12 works as if some other axes is up.
I cannot predict how the orientation of the axis will be in the main project or in the editing of the smaller components. Is there anyway to wipe out all the axes except for the main one in the larger project file?
I have been trying for days to find any reference guide that explains this behavior but I can’t find any relevant useful information.
Upside Down and Sideways