Modeling plastic shape

2. Initial med foton och curves.skp (2.1 MB)

Hi!

Some time ago I received support from a couple of you experts in my attempt to model this form for 3D-printing. I learned a lot from that and use this as a learning opportunity. I have now spent more time than I dare to reveal on this object but struggle with finishing off.
So I have now modeled these 2 bits as solids and intend to unite them with a ca 10 cm handle. But cannot achieve this in a good way.
I can make the handle as a solid and thereafter connect the pieces with maybe “subtract”. But that leaves me with a 90 degree sharp join between the pieces. I would like the join to be softer.

I would like to be able to use TomTom Vertex Tools and draw connections between the handle and the bits. And finetune, if you see what I mean.
Another problem I have is when I try to apply sub_D on the 2 bits. It renders them clumsy. So I go on and try to make “quads” of the objects. Of course I fail.

I am slowly going crazy. Please can anyone help me out?

Kind regards

Lars

the right bit is not solid! Solid inspector2 says everything is shiny but it failed to see something.

You can also see in entity info that it doesn’t report as solid..

Solid inspector (the old one) does see it though..

I,m not sure what you want with the handle and the connection as you haven’t modeled the handle yet and the 3d picture is not very clear on that part..

You also seem to have mirrored the whole thing. Thats an easy fix though and I,m not sure if you intended to do that or if it even matters.

Edit: the shapes you made before using shape bender are also not solids.

I think if you clean them up and make sure they are solid before you use shape bender on them, you would get much cleaner results.

Here is your file with the clean solids before bending..

2. Initial med foton och curves solid before shape bender.skp (2,0 MB)

Hi tweenulvseven,
Thank you for looking at the model. Unfortunately I still don’t get it. You are correct hat the right piece is not a solid. I thought it was. Do you mean that the pieces need to be solid before you shapebend them?

2. Initial med foton och curves.skp (2.1 MB)

  1. I enclose a file with the handle as I think it should be
  2. My biggest problem is how to JOIN these 3 pieces in a nice way. Smooth transitions. I imagine it should be possible by drawing lines between them. Possibly by adjusting vertex points. But this is too hard for me despite trying hard. After all is finished I need it to be solid for 3D-printing.

Any chance for one of you experts in making a video and put me on the right track?

All the best!
Lars

No, I mean that it has to be solid if you want to use the solid tools to combine the 2 shapes with a handle..

Also, being solid means your model is clean an easyer to work with.

Look at your shapes after bending. It’s quite a mess and I think if you start with a clean solid it will come out much cleaner after bending. Did you try the solid shapes I send you?

Hi tweenulvseven,
Once again thank you for looking at the model. Unfortunately I do not make progress.

  1. Yes, I tried with the solid shapes that you provided(see attached file). As you can see, the result is very unclean after bending. Those vertical lines that I originally placed was following previous advice from Mihai and another member. That enabled Shape Bender to make a better job.
  2. To join the pieces with solid tools is possible. But that joins them quite sharply, with acute angles. I know it is possible to work with quads and subdivision to make the join more smooth. And afterwards make the object solid.This is what I need. I know the theory and have studied as much as I can - but can not put into practical use.

Again, thank you for taking time to help me

Lars

3. After shape bender with solid tools.skp (2.1 MB)

@Segyo172 I can’t seem to open your last file on my phone, so I will take a look when I get home Monday evening.

Edit: I didn’t know you had another thread about this same shape. It would have been better to continue in that one..