Back to MakeHuman…
MakeHuman comes with a quite limited number of built-in assets such as clothes which you can apply to the character. These built-in assets are complemented by a much larger collection of user created assets.
http://www.makehumancommunity.org/clothesgallery.html
Most of the assets, built-in and user created, look pretty good in MakeHuman.
However I’ve noticed that issues tend to arise when trying to transfer a MakeHuman character with user created assets to any other software, such as Blender or Hitfilm. Sometimes the assets are distorted, or simply vanish. A typical situation is that three assets make the trip to some other software just fine, while one doesn’t.
I’m not really qualified to diagnose what exactly the problem is in each particular case. Overall it seems the problem is that the 3D industry has failed to establish reliable data standards and so any time you try to move any 3D model from one place to another issues of various kinds are common.
The point here is that while MakeHuman, Mixamo, Blender and Hitfilm are all fine software, 3D workflows which depend upon moving data through multiple softwares seem inherently unreliable. Dealing with chronic issue does become tiresome.
As much as I enjoyed learning how to hack this workflow together (mostly from pros on the Hitfilm forum) and as well as it sometimes works, my journey from here will probably be to focus on finding self contained environments that don’t require transferring models between softwares. For static scenes SketchUp is a great example of such an all-in-one environment that is reliable.
I dunno. It looks like the next step for me will be to start poking around in Unreal Engine and/or Unity.