I’m not sure if this is me, my Mac Book Pro or a bug. So Layout 2023 isn’t working for me. So I’ve built my model in SketchUp, I have my scenes. I send to layout. All good so far. I want to present 20 scenes (elevations) of the SketchUp model. Ordinarily, I would simply highlight /right click on mouse/ copy/ paste (or paste to current layer) then change the image to the next scene via the viewport.
I use sketchup and layout on Mac also and I don’t have that problem with the 2023 version. Does it works if instead of using the contextual menu to copy and paste you use shortcuts Cmnd+C Cmnd+V?
What do you mean changing scene from the viewport? Scenes are changed on the sketchup model tray, you should never get inside the viewport.
That’s not a viewport, that’s a tray, at least that’s what is called on windows I don’t know if it has a different name for Mac since it’s a bit different the behavior of “trays”. A viewport on layout is is the window that contains the sketchup model with the properties of the scene created on sketchup.
That’s why I asked you to upload it to DropBox or WE Transfer.
I’m also expecting that the size is contributing to your problem with cpying and pasting the viewports. Share the file and let’s see if we can help you get it sorted.
I’m looking at it now. I see you have two pages with viewports on them showing the same scene but at different scales. Evidently you were able to copy the viewport and paste it once. I’ll dig some more and come back with what I find.
It looks to be what I was expecting. Your SketchUp file is so huge and detailed that copying and pasting viewports would be very slow. I opened your SketchUp file and did a bit of cleaning. First, I fixed incorrect tag usage. All edges and faces should be untagged. Only groups and components should be given tags.
Then I purged unused stuff from the model. Looks like you’ve been hoarding a lot of components and materials that you don’t need. They wind up being a huge liability without adding anything useful to your model.
After purging there are quite a number of excessively large textures in your model which, again, are a liability without being a benefit.
I made those textures a reasonable size. This reduced the file size by about 65.6%.
That cleanup makes copying and pasting viewports in LO faster.
There’s a chair component callled “L1” that has a huge amount of geometry in it. There are other overly detailed (obese) components, too. You could lighten them up to reduce the burden they cause for both your CPU and GPU.
Another thing you might consider is temporarily setting the style’s Face Style to Monochrome while you set up the viewports. Then change the style back to Shaded with Textures before you finish up the document.
Here’s the reduced, LayOut file. As I wrote, the embedded SketchUp file can still use more clean up.
I added a couple of additional pages with viewports and changed their scenes. Open the SketchUp file by right clicking on a viewport so you can work on cleaning it up and when ready, edit the style to show the textures again.