Just having a go at making some pulls and handles, I have attached the kind of thing I am aiming at (pullA) and what I have got to (don’t laugh!!!) When I have tried exporting and putting it in another software I have, it shows up the ridges that you can see in pullB with the hidden geometry switched on rather than the pullC pic, and do I do anything else to it to give a nice smooth surface on the areas that should be smooth?
Hi Dave, no I haven’t, I am just trying things and this is from a supplier that one of my customers use. You are probably right that I need to round over on the sharper bits
You might find it helpful to model the knob centered on the origin and work with units set to Meters but treat them as millimeters or inches–whatever units you really want. Or better, use the Dave Method.
Ok, I’ll try doing it that way. The way I did it was, because it is only a 25mm x 38mm finish size, I drew it at 250mm x 380mm and then scaled it down.
I find it’s easier to work in meters because I don’t have to do any math. 25mm is treated like 25m. Using the Dave Method I would scale up a factor of 1000x.
I’m sure this isn’t right but it should give you an idea.
I’m lost as to how you have those nice small curves all equal like that, is it with any extensions you have or just native tools. I’m sure it is a simple work flow when you know how
According to the line drawing of the knob in your first image, that part of the knob isn’t spherical sit it needs to be scaled a bit to compress it before I finished the profile.
Keep in mind you don’t need to make it incredibly accurate. It won’t show up that well in the renders due to its small size. You’d be better off showing a photo of the real thing if you need that kind of detail.
This seems like a case where you need to think carefully about the tradeoff between possible model detail and necessary model detail. Unless the view zooms in close on that pull, you won’t be able to see the fine structure and it will bloat the model to no useful result. Look carefully at how many segments you really need in each arc.