Is there a method to add edges to this kind of geometry?

I’ve found some excellent collections of kitchen cabinets, but one of the styles has a weird geometry issue.

Specifically, part of the cabinet faces has some “missing edges” (?) - not sure of the proper term, the edges are there, but they don’t have vertices, can’t be resized, and nothing snaps to them. See screenshot:

Yes, I could manually trace the edges and “rebuild” the geometry properly, but there are dozens of cabinet sizes, it would be too time-consuming & defeat the purpose of having a ready-made collection.

Is there a way to “force the creation of missing edges”?

Attaching the model in question:

Edges Question.skp (134.6 KB)

it’s not missing, it’s hidden / soften / smoothed.

you’re in luck, Aaron talked about it earlier this week

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in this case they’re just hidden
edit > unhide > all

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hidden_geom_or_unhide

They’re not hidden, I can see them, and with some effort, I can click on them.

But they can’t always be snapped to when I try to move an object to an edge or corner - which royally screws me trying to align handles & decor appliques. It’s like the inference engine is blind to them:

Also, the Stretch By Area plugin, which I use extensively, also doesn’t see them. And THAT royally screws me trying to adjust panels to various sizes:

So is there a way to unsmooth it? En masse? On multiple objects?

if they’re hidden, enter the component / subcomponent until you can select the faces. then go edit / reveal / all

if they’re soften, same idea, but triple click on the element you want and in the smoothen/soften panel you can bring the cursor to 0 to un-soften everything.

you could also deal with it line by line using the eraser. there is one key combination, can’t tell you if it’s shift, ctrl, alt… (not on my computer) will unhide / unsoften lines.

Is there a chance that those lines are on a tag that is off? The Cleanup3 extension has a function that moves all geometry to “Untagged”.