Introducing SketchUp Viewer for Quest

Thanks for the quick reply!
The new UI is great, makes it much easier to move around the house or bring others to the correct spot.
I did not use passthrough much because I am mostly inside the model to get a feel for the dimensions of the rooms. But it could help when I want to show my wife something while she has the headset on.
Regarding ambient occlusion: I am not sure yet how it works. Do I have to use warehouse models that support it? Do different Materials support it? Since I am in the first planning phase my ā€žhouseā€œ still mostly consists of blank walls and floors.

Greetings,
Markus

I don’t know why but when I use the Sketchup Viewer for Meta Quest on my Quest 3, there are a lot of jagged lines. It appears that it is missing an anti-aliasing filter. When I view the same model using the Sketchup Viewer for VR with Air Link to my PC the same views look way better. Attaching an example of the problem.

1 Like

Hi @Sebastian2,

Could you share the model with me?
The team would like to run some tests.

Thank you,
Aris

Hi Aris,

I’m not comfortable sharing the model but you can also see the problem in the startup scene you see when launching Sketchup for Quest. Look at this picture around the window frame there are a lot of jagged lines.

1 Like

Thank you for following up on this.
We are aware of the issue and will look into ways to improve.
Thank you for the continued interest and feedback.
Best,
Aris

Hello @Aristodimos is there a MAX file size that the Oculus app can open? I have several files (all over 100mb) and the app always crashes when loading. Any tips?

Hi @jolimk,

100MB is a ballpark limit of the kind of files that can be loaded but file size is not the only criterion. Resolution of textures and complexity of individual components also play a role. Could you share some of these files so that the team can have a look?

It is an extremely large model. What exactly are you wanting to do with it? Just view it in Quest googles? I will bring mine in from home tomorrow and try yo view it.

Regards

Yes, I just want to view it in the Quest… that’s it.

I’m not an architect, my architect (overseas) designed it and I just want to view how it looks immersive in VR.

Thanks!

Thank you for sharing @jolimk
This is actually a very interesting use case.
If you care to talk to us we would love to understand more about how you are collaborating with your architect and how you find value in VR. I ll DM you with a link to schedule a call.

I am not the end user it is another guy. I am just trying to help view via Quest.

I ran the purge command, and the file size went from 324 to 152 in size. I will post to Dropbox and send you a link. This might help with opening in Quest. I will test that later today or tomorrow.

Oh wow that’s great. I’m so new I don’t even know that command. Please do send me the Dropbox when you can. It would help me a lot !!!

Dropbox here you go. hope this helps. Purge tool is under the tools menu. Very useful for keeping files neat.

https://www.dropbox.com/scl/fi/u5eb6w97me4em9hoaawqa/240730__HALL-ACCESO_2017.skp?rlkey=m5l9o73jtgz1xaw6bhlzq066l&st=nmflyv8t&dl=0

Thank you so much. Didn’t work in the Sketchup viewer but managed to open it in another software, INCREDIBLR EXPERIENCE. I have other 2 models that are large as well but running a purge only reduced from 188mb to 185mb… maybe you can explain to me what exactly you did?

Thanks!!

Hi @jolimk

What application did you manage to open the model in?

Regarding the optimization of your model:
I opened your model and I have to admit that the way it was built makes it quite challenging to handle, as it includes really highly detailed assets like doors with all their details (hinges, door knobs, etc.) and other high-resolution meshes like bottles, and sinks that are only concentrated on a small part of the model. Below are some recommendations:

  • Focus on what is most important in your model. If for example the common spaces are the most important piece of the model, I would try to crop out any unnecessary details like the doors, and sinks I mentioned earlier.

  • Variables such as number of polygons or size of images/textures will impact performance. We recommend keeping your models between 2.5M polygons and less than 100Mb overall.

  • What will help the most with performance before pushing the model into the Quest Viewer is to reduce the size of textures. The visual experience will not change as any texture above 512px will make close to zero difference in the viewing experience. A fast way to do that is to use the material resizer extension in SketchUp that will enable you to quickly resize all the texture in your model in bulk.

  • Another thing you can do is to identify the components inside your model that carry most of the polygons, and optimize or remove them. CG Impact report is a really handy plugin that will help you do just that.

Hi thanks for the reply! I was not sure if I could mention other software on the forum but I managed to open it in SimLab VR: imported the SKP and sent to VR Cloud to my oculus and worked.

Regarding your ideas, they sound great and will try them all and let you know.

Thank you!

I just ran the purge command and selected everything and hit Purge all. Look at the materials used in the model they get really large sometimes and can be reduced in size to ,They can be reduced the ,models smaller. @DaveR has some good examples in the forum on how to reduce material sizes.