Introducing SketchUp Viewer for Quest



This is Aris from the SketchUp team and I am super excited to share some great news:

:loudspeaker: SketchUp is coming to Meta Quest! Over the past several months we have been hard at work building our VR Viewer from scratch to create a delightful new way for SketchUp customers to immerse themselves into their SketchUp models using their favorite Quest device.

:eyeglasses: Do you own or have access to a Quest 2 or Quest Pro device and want to help us out with testing?
SketchUp Viewer for Quest is available to use for free today, through the App Lab!

If you have a Quest 2 or Quest Pro device, head over to this page, sign in with your Meta Quest account and install the new app. You can also find it in the Store inside your Quest device, or on your mobile Quest app by searching “SketchUp Viewer”. SketchUp Viewer for Quest is available to all users (including Free and Classic users). All you need is a Trimble ID.

Below you can read about the major features we have introduced and a list of things to test.


VR Untethered!
You no longer need to be tied to a powerful desktop machine to experience your SketchUp models in VR. Our new Viewer works on Quest 2 and Quest Pro devices completely untethered, completely mobile!

Device Token Authentication
You can now sign in or create a new Trimble ID account using the 4-digit code that will appear on the launch screen. Go to using a web browser or mobile device, sign in, and magic! Your device will be authenticated.

Access Models
Open one of the two demo models we offer in the app, or access any of your SketchUp models by publishing them in Trimble Connect.

Home Environment
The new SketchUp Viewer features a brand new Home Environment and a dynamic table to view your models in tabletop mode. Open the tools panel to modify the table’s rotation and height, using the ☰ button on the left controller, or pressing any button and clicking on the cursor button.

Model Navigation (Tabletop & Immersive)
Zoom by holding both grip buttons and moving your hands close together or apart.
Orbit by holding both grip buttons and moving your hands forward and backward in opposite directions.
Move by holding one grip button while pointing at the model.
Pan by holding one grip button while pointing outside the model.

Teleport with Thumbstick
Tilt the thumbstick button of your controller to point at where you want to teleport and release.
Teleporting while pointing at the model will transfer you into immersive mode. You can keep teleporting in immersive mode.

Take Dimensions with Tape Measure
Use the tape measure tool in the tools panel to take measurements between any two points. You can also change units, delete a measurement, or delete all measurements.

Navigate with Scenes
Access and navigate all saved Scenes of your SketchUp model. Click on Settings to visualize the location of your scenes with markers, or hit play to navigate from one scene to the next.

Presentation Mode
Need to present a design to your customer? Set up your Scenes in SketchUp desktop, web, or mobile, enter Presentation Mode in VR (via the Scenes menu) and hand over the headset to your customer, enabling them to walk through your model via the new slick carousel UI.


Sign In using the Device Token Authentication
Is the new Sign In method working as expected? Do you find this easier and/or faster than older methods of signing in?

Is the welcome sequence and the onboarding tutorial videos clear? Would you want guidance on a topic we might not have included? Do you have other onboarding suggestions?

Let us know if something feels unnatural, or tiring.

Try to load SketchUp (.skp) files of various sizes and let us know how happy you are with the loading times and the overall performance of the app after the file is passed.

Whether you are a new or seasoned VR user let us know if controls gestures and behavior feel natural.

Do the offered features live up to your (or your customers) expectations from a Viewer application? What are we missing?

Visual Quality
Does the image quality live up to your expectations? Are there any glitches or items that look blurry, non-legible, etc. How does the model and UI elements rendering quality feel like?

Let us know if you get stuck anywhere, or if something feels wrong.


  • The app can only load SketchUp (.skp) files
  • Tag Folders are currently not supported
  • The 3D Warehouse integration has temporarily been removed from the application.
  • The Collaboration Beta feature has temporarily been removed from the application.
  • The Map View is no longer available.
  • Any Measurements taken in the VR Viewer app are not saved with the skp file and are not persistent once the viewing session is terminated.
  • When panning in Immersive mode the model appears to be sinking into the ground’s infinite grid.
  • The app does not support loading files through the AR VR Extension from SketchUp desktop clients.
  • The new VR Viewer version is currently available only through the Quest App Lab store and only compatible with the Meta Quest 2, and Quest Pro devices.

Send your feedback at


Hi Aris, just wanted tot test the viewer on the Quest 2. In the AppLab though, I can’t find it. There are 2 viewers but not the SketchUp viewer. Is it removed or under maintenance?

Hi @maxB,

  • Can you share the results when you search for “SketchUp Viewer” on the App Lab (either on web, your Quest mobile app, or from inside the device)?
  • Also what happens when you click this link? SketchUp Viewer on Oculus Quest 2 | Oculus. If you are on a web browser and you are signed in with your Meta/Facebook account you should be able to see the “Get” button:


Hi @Aristodimos,

Inside the Quest 2 device I see one viewer when I search for Sketchup viewer (Tvori viewer). This morning I also got a 360 viewer,

On my desktop, I never see the ‘get’ button although I am logged in in my Meta account. See below

Thank your for your quick response.
We will investigate and get back to you asap.


Same here. No ‘get’ button. Am logged in.

Hi all,

Sincere apologies but for reasons we are still trying to rectify, access to the application has been suspended. I will keep you all up to speed once this is resolved.


Hi all,

Thank you for your patience.
The issue has now been resolved.
The app is back online and accessible through this link or by searching the exact term “SketchUp Viewer” on the Quest Store or mobile app.

Have a nice weekend everyone.


Hello, we have just tested this new application. We are a little disappointed, because there is no visual feedback on a screen next to it in order to be able to discuss with our customers what he sees and thus be able to exchange on their project. As it stands, we will continue to use the old application connected to a computer. Hoping that this one does not replace the other in which case we will probably no longer use SketchUp.

Hi @frederic.sauvetre

Firstly, I want to thank you for taking the time to test the application and offer your feedback.
I understand that you wish to be able to see what your customer sees in the headset so that you can guide them and understand what they think of the various aspects of the design.

In fact with the new application it is possible to do that, and it is actually even more flexible that the existing PCVR application. Meta Quest devices offer the ability to wirelessly cast whatever you see on the headset to another device, making it extremely easy to share the immersive experience with other stakeholders in a project, or help your customer navigate by seeing what they are seeing. Namely it offers the ability to cast to a web browser on a computer, a mobile device through the quest mobile app or to a smart tv. To proceed with any of the casting options both your Quest headset and your casting device will need to be connected on the same Wi-Fi network. The casting options become visible by following the steps below:

  1. After you have launched the SketchUp Viewer app click the Oculus button () on your right controller.
  2. When the SketchUp Viewer application card appears click on the “Share” button.
  3. From the pop up menu select your preferred casting option (Oculus app, Mobile, SmartTV).

Find out detailed instructions on Meta’s Help Center article here.

I have been using VR Sketch app to view models in VR for a while now. I have to say, the visual quality of the models are much better, unless I am missing something on how to translate the aesthetics 1 to 1. User interface is also not as friendly as VR Sketch so far in my experience. Pulling up tools takes two hands and the options are harder to get to. Mostly concerned with aesthetics. Lines are not present. Colors and shading looks “cheap” and not like what’s in the model. Are there settings in sketchup or Trimble connect I am not seeing. Are their aesthetics toggles in viewer app in meta quest I am not seeing and can’t find info online for? I’m excited to have a native program so I don’t need to use extensions but I’m a little disappointed so far.

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Hi @Bretgjohnston

I always welcome disappointment that comes with justification, so thank you for the honest feedback.
It is true that the rendering quality in the app has not been updated for a while and no, there are no hidden settings that you missed.
Visual quality and user interface is an area that needs tons of improvement and we will be focusing a lot of our attention towards this goal in the future.

If you’re up for it I would like to invite you to sign up to our XR Alpha testing group to offer early feedback on some of these improvements.


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I’m quite disappointed with the file sizes the viewer can handle. Even if I try to view models that are not too complex I get a file size warning and the viewer freezes on me.

Do you have any tips on what to avoid with sketchup models?

I would assume it is using some variety of a game engine - so instancing and performance optimised geometry will be key.
Instanced groups/components as well as smaller chunks of geometry that are instanced.

Avoid large objects - a floorplan that is one single chunk of wall will perform worse than a floorplan made from 20 instance wall panels - the engine doesn’t need to show geometry that is behind you and can remove chunks as you look away from them.

Until you end up with too many entities in your model and you hit another bottleneck. :smiley:

Meta Quest 2 is a low spec device, if you take a look at a typical title running on a machine like that you’ll see that polygon counts are kept super low - a Sofa in your your VR space for Meta Quest is probably 1/100th the complexity of a typical sofa from 3D warehouse.
Assets are generally made for the purpose of real-time rendering and the complexity is even more critical in a VR situation where the performance needs to be multiple times faster than what a typical Sketchup file will run at.

Do you have an example of a file you are struggling with?

Hi @maarten_vis

If you don’t mind sharing I would love to have a look at your skp file to better understand why the Viewer cannot handle it. Could you share here or via DM?

Thank you,

Thanks for the reply! Just for clarity: I am on the Meta Quest 3.

I can’t share the models I work with because of a NDA, but they are in general large retail spaces with lots of fixtures and clothes. SO that does not bode well reading what you said…

My initial idea was to render them out in V-Ray and then view them on the headset, but it turns out there’s no ready made viewer for that available. Which to me is quite amazing as I’d expect there to be quite a demand for something relatively simple?

Anyway, any advice is more than welcome!




View your own 360 videos and photos on a Meta Quest 2 headset | Getting Started | Meta Quest for Creators

I guess it works with quest 3 too