I’m often using SketchUp for 2D stuff, like simple logo or layout. I draw it, then I open “Materials” window, create new material for each color (using particular RGB values) and apply them on faces by Paint Bucket.
I want to point out at this point, that I tried everything I was able to google, like “use sun for shading” with sliders to max/min, with no luck.
So, my problem is, when I export it to PNG, colors there don’t match entered RGB values of used materials. I understand it’s probably affected by some global light or shading, but when I create PNG texture for each color (so instead of RGB I use texture image), RGB in final PNG is correct. In fact, it’s not only on PNG, but it’s in the app (“editor”) as well.
In the following screenshot, on the left is material with RGB (204,102,102), on the right is material with Texture (filled with the same RGB). You can notice that the thumbnail in Materials window have a correct RGB, but when applied, it changes to 245,122,122. I also used the suggested “Use sun for shading” trick, with the same result.
It’s not very efficient to have a PNG for each color I want to use So, please, is there a way how to use RGB color fill without distortion?