Hello Dear (I guess Francis)
You are most kind for actually cleaning it up the file.
So I am not lazy waiting for some surprise like your offer.
I did try to remake it from an earlier save
While we exchange these messages I did try to restart from scratch also.
Because I really liked the look of the irregular cross walk ways with the irregular glass centres
That will sit on top of the walls and on one side on the rectangular block balconies
overlooking the 1/4 square garden. (as per render attached)
The entire project is totally imagination only, NO plans but in my head.
085_HOC_NEWattemptATcorrectANGLEgalleria_04_04.skp (609.1 KB)
You can do that in ten minutes, wow. I just wish.
Before sending you the file I thought I had purged it.
I hope I did now.
My apologies for the terrible mess that just became apparent to me.
My situation is, my PC doesn’t like to let me import files into my SKU model
probably not enough RAM or power or Graphic Card. (on a budget)
So I keep on designing everything in one gigantic file and develop new additions
next to it. Then insert it and save etc…(hence file number 89 )
each has nearly become a GB.
But if I develop this elevated walkway apart and want to import it.
90% of time my SKU will crash or take hours to load it.
So I can attempt it sometimes only
but not each time as the time loss would be just to frustrating.
Also if I try to offset the entire centre walkway my PC crashes
So I decided it into four parts
The center hexagon is only left there to reinsert it correctly as it is a
simulated elevator going through there but with no stop at the skywalk as yet
Several things that still I haven’t come to grasp with after all these years
is ( I made one example on C) of the walkway.
I don’t know why it always pulls UP with a material that is irrelevant and only
at the bottom of the 100mm floor.
As then I always need to go inside the glass sheet and make it transparent again
and then set the floor to metal etc
And why do planes suddenly want to fill all the spaces within (say the four big
empty spaces) when I fill in something or connect two points
It always feels like watercolour wanting to run away.
I just have not come across how to 'correctly describe this situation in technical
SKU terms to find tutorials about on how to avoid this to happen.
Even I make many groups. And yes I must admit I don’t use layers ever
and should slap myself for not doing it as in PS.
To send you my model I actually deleted 95% of my entire project.
This building goes 5 floors underground.
HOC, in the file = house of Cards short cut for the quick imaginary city I built along the streets
with sort of post card looking facades just to give it a context.
I always design as I go.
I spend the last winter since October on this nearly daily x hours
I am very weary to put it all her in total public I am trying to make this into a game.
As a friend gifted me a VR headset. My goal is to take this into Unreal Engine direct or via Blender
(that both I am trying to learn at the same time)
I have an IG #vstarchitecture where I try to put out my creativity (within limitations)
I always follow a basic plan, with a simple sketch straight from my mind as I go
and then I experiment trying to integrate something I have never done before.
In this particular project it was a gigantic sort of parametric roof floating above
a quit simple structure.
I am 55+
but still very creatively fresh at mind. But sadly don’t have any
friends into my type of design hobby. So I only learn from youtube tutorials
and this amazing forum.
The link below shows what I made during two years of Covid. Only with some tutoring by a ver kind professional renderer I met on LinkedIN. Mex San Diago was kind to teach to improve my renders in Lumion I did add his credit in my submission.
I have many more gigantic buildings on my PC most developed some up to 60 storeyes but working always alone doesn’t bring much needed critic and other opinion on going forward.
I did,do put some on my creativity on IG #vstartchitecture.
Professionally I was a diploma Pattern drafting master, Haute Couture Designer and Interior Designer and always was a frustrated Architect.
I started at YSL in Paris as my first work.
That was my initial choice but my mother insisted that I was too bad in math to study architecture.
I should not have listened. But my other carreer allowed me to live and work 20+ years in Hong Kong.
So for the past 25 years since starting to design and build large homes in South Africa
I have evolved in the 3D area by myself on the side. It doesn’t pay in Canada as I don’t have local
unending expertise requirement. I have tried many times even as intern etc but to no avail.
And I must admit with my ADHD I can’t sit at a station doing mil work 3Ddesign or structures for other designers. I just can’t handle that as I always been on the initial creative design side of things
starting many years ago with paper illustration
Now I work occasionally in the movies 2$ mill the biggest and have managed to get positions as
Art Director, Set and Costume Director and even actor. All the four movies I was involved
got to TIFF and got prices …but it’s nothing to write home about as the Directors got rightfully the public recognition
This is a 8min movie file I made with previous Stiletto project but at an early stage
and it took over 75hrs of rendering on my PC STILETTO video in the making - VisualSenses
I am still trying to find how to insert my final file and cut down the time or start from scratch.
I also write a lot (even in my rather German French studded grammar English)
But hey, writing never had to pay the bills.
Thank you very much for your assistance. I am very grateful.
for my imaginary city indoor playground