Hi all,
I would like to make a 3d ribbed or undulating surface and then wrap that around a cylinder (or ideally, a more complex geometry), but can’t seem to figure out a way of doing it! My thought was that if I could make the surface/texture I’m wanting, there should be a way to almost ‘apply’ that 3d surface/texture to an object, just as you would with a 2d graphic/‘texture’.
Essentially I’m wanting to model something like this item
Hi Lulwa,
The pattern in the picture is exactly the pattern I would like to model. There are other more complex patterns I would also like to eventually model, but those would be able to be done using the same method if I could model the one pictured above! I tried fiddling around with the follow me tool, but couldn’t seem to get the desired effect/trace the correct line for the extrusions to follow…
Along the same line as this, I have this 3d shape pattern I would like to repeat around a cylinder, is there a way to do this? Curve/repeat the 3d object around a cylinder?