This is what I thought. In the first post you said “change”. (I wanted you to be specific.)
You are actually having no transitions, which causes a choppy instant jump from scene to scene.
I think you’d get better results using some of the animation extensions. They can move the camera and adjust it’s target point to remove the “swooping” which is actually a zoom as the camera gets a bit closer to the model.
Also the extensions can help you move the camera target point closer to what you want to orbit. (The native scene-to-scene animation interpolates the camera position and target points along straight lines between those of scene1 and scene2.)