I learned and follow tutorials created for 3ds Max, C4D or Blender, and in these, those who model have some terms - supporting edges/loop cuts, bevel, weight or crease, with which they control the way and distance at which the subdivision acts.
In SketchUp, if you use SUbD from thomthom, you have the Crease Tool, or FredoCorner - SubDivision. You have something similar if you use Artisan 2.
It depends on what shapes you have to model and how you use them in the project, but you have a certain control and it is possible that the differences compared to using Curviloft will not be noticeable.
eg - controling dimensions and shapes when using subdiv:
Hmm…
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