I would like to understand how to add a “flip” function to a dynamic component. I know I can use “rotations” but when it is a component made of several subcomponents this becomes more complicated. Is there an easier way to flip the entire component instead of adding a rotation attribute to each subcomponent?
Make the Len value along the flip axis (X,Y or Z) a negative.
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Or Right-Click the Compo and FLIP Along Axis (R, G or B)
Besides
The component to be flipped within a parent DC, it must have a child DC for it to update. This could be a small hidden line that is position at axis and directed to overlay existing geometry or within the bounds. So simple formula like
lenx = 0.1 +parent!lenx- parent!lenx
basically does nothing but forces the redraw
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