I quite often am frustrated when moving things, and they get “jerky” for lack of a better term.
It’s as though the thing I’m moving knows where I want it to go, and diabolically goes anyplace but!
Here is an example. I’m building different reciprocal roofs with 20 logs. I have two 20 segment bonding rings (inner and outer) that I want to be tangent with the logs.
I somehow managed that, and had even managed to rotate the ring so the flats on the ring aligned with the logs. However I did it, it “snapped” to the logs perfectly!
But I made adjustments to the centre diameter to get a lower pitch on the roof. Now, I’m trying to Scale the bonding ring to the new hole size. Here’s where I begin (top view):
At this point, I selected the bonding ring (a Component) and chose “Scale”. I hit Option to make it scale about the centre.
When I move the mouse, I can easily make the ring smaller. But when I try to make it bigger, it refuses to go past the original size, until it suddenly “jerks” to a much larger size!
I tried to establish an inference, by touching a log, but it did not react like an inference; it just ignored the log. I tried editing the ring component, selecting all within the component, with the same result — it jerks way over where I wanted to resize it to!
So this is now the closest I can get to making the bonding ring tangent to the log circle. (This is editing the ring component, which you can easily see buried within the logs, )
I’m sure this is a cockpit problem. It’s annoying that I managed to make it work before!
Any thoughts about what I’m doing wrong?





