How does the phycisal relationship between the end of terrain lines work?

Hello I finally managed to recuperate my initial account. Thanks heaven.

Can anyone direct me to a youtube tutorial that explains “clearly” what and how to handle the end
of each terrain line. Can a line go down 3.5m and then come up again like a geometric “U” shape?
Not your average Sandbox tutorial I have watchen many.

Can one raise or lover “smoove” by en exact measurement? and if so is there a tutorial online
When I use Smoove I can’t see a “measurement” box popping up.
I don’t have all the fancy plugins as on the free older version

I asked (on my new account as I could not access the existing one)
a question today about the relationshipo between the end of two terrain lines
my building is hexagonal and 3.5m above ground to allow a horizontal access to the multiple
underground floors. I keep the graphic to one set of floors as to keep the files smaller.

So part of my road must stay flat the other go up smoothly the 3.5m to reach the open
covered drive through ground floor floor.

So now I am trying to "create a quite simple terrain to drape the rising road and flat road
seperately. But when I make ONE terrain around the building and brake the terrain line by the garage entries really get odd shapes. I tried STAMP & drape and smoove as advised, but to no avail

Then I tried to create two separted mirrored terrains (copy rotate 180 degrees and paste in position)
on each side of the entrance but the flow of the terrain away from the garage is really bizarre

(my first entrance was perpendicular to one of the side the hexagon, then I realized the mistake
the the foundation of one of the support columns would need to stand in the middle of the entrance)
so I shifted the entrance into an angle to resolve this situation.

Could anyone direct me to a youtube tutorial that explains “clearly” what and how to handle the end
of each terrain line.

Thank you very much!

More or less you can. If you pull up geometry with the ‘Smoove’ tool, don’t let go of the left mouse button. Instead while holding down the Lmouse button type the desired displacement and hit [Enter]. Only now let go of the Lmouse button. The circle’s center’s geometry will be pretty close to what you typed (>99.9%)
You can also snap the ‘Smoove’ tool’s cursor to some reference geometry, say a vertex at known desired height.

Thank you I will try that

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