I had to enlarge the bigger hole, and when I did, it meant that the tunnel/tube coming off the top of it no longer lines up with it. How do I fix this? I don’t really want to redraw the whole tunnel that extends from the top.
I tried to do intersect faces, but it didn’t seem to work as expected.
If you position your model at a long distance from Origin (0,0,0) and work on such a small scale in mm, you will run into such problems.
Just as you selected the first cylinder and used the Intersect Faces command, you can do the same with the other cylinder.
This model has a couple of problems. Recommend scaling like suggested and try using solids when possible. ThomThom’s Solid Inspector 2 is a big help here.
I know this design is a bit of a mess, and I didn’t create it. It was imported from fusion360, so that might be why it is this way.
I’m also trying to enlarge some of the board mounting holes on the inside, but I’m getting this mess:
How do I fix this? I attempted to fill the old hole in and create a new one. But what is going on here?
Yeee… importing from weird sources can have some funky and even braking effects. I tried using solid modifiers on you model but SketchUp just crashes. I also recommend starting from scratch using solids to build the forms.
An alternative is to run the original file trough blender to clean it up using some mods and the exporting as Collada before importing to SU.
NASEnclosure-body-wip3.skp (469.1 KB)
I managed to enlarge the mounting holes. I just had to delete all the hidden geometry lines and push a larger circle through.