The Dacian fort. How did you do that? Is that in Lumion or similar? And you gave it a sort of picture book look too-like a historical painting. Really cool. I’d say that’s a nice fortress with the orchard and all. Very fascinating region in world history (I think everyone’s been through there at some point, except maybe the Egyptians)
I created the 3D model in SketchUp, and rendered it with V-ray Next.
For that I used Google Nik Collection.
Piatra Roșie - the Dacian settlement (old name - Dava) was composed of three areas: Enclosure 1 (102 m long) - the fortress with stone walls (murus dacicus) and towers, located at the top of the hill that was leveled; Enclosure 2 - surrounded by walls made by broken stone, dirt and wooden palisade, and several man-made terraces; and at the foot of the hill lay the civilian settlement.
2000 years ago in the area there were many fortresses and civil settlements. Today, six of them, known as Dacian Fortresses of the Orăștie Mountains were designated as a UNESCO World Heritage site.
Nice. I have an almost identical workflow but using Substance Painter with the new auto-unwrap feature.
I’m gonna try this, haven’t really used Blender but I guess it gives you good UV controls for relaxing and conforming. Although Painters auto-unwrap is pretty darn good.
Now if only we had some native UV unwrapping tools…
I completed with another clip for export from Blender to SketchUp.
Yes, I saw, it’s nice!
I like Quixel Mixer 2020 because it is offered by Epic for everyone, like Blender, and has an excellent library of materials, benefiting from the Megascans Library.
Wrap-r is also a very good UV mapping plugin for SketchUp models.
Yeah, I use Bridge because I use TwinMotion alot, and I did actually open Mixer yesterday but then got distracted, I do need to have a go at it properly but I really do like Alchemist and Painter.
I do wish there was a Mac version of Wrap-r. That and a Mac version of Datasmith.
‘Substance’ are advanced softwares, and as such are highly rated and used. Mixer is now in beta, Epic currently needs time to improve it, as for Twinmotion. For the moment I miss that the current build does not support the mirror function while painting.
It remains to be seen how they will evolve in the future.