Hobby mihai.s

I didn’t get to talk to the miss who took pictures at each class to find out if and where she would publish them.
And the fact that there were many courses that overlapped, allowed me to take pictures at the ones I got to attend.
Mr. Coolidge, I’m glad I managed to meet you, and I already put the picture I took of you here in the album.
Thank you all for the beautiful thoughts!

1 Like

=> @Matheron & @CAUL

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@CAUL, thank you for Flowify, what an extension! And for your and Felix’s username info!

Starting from this post

"Looking for advice on cutting a cutting a footpath into an irregular slope.
I’d like to keep the path part a little more level, some slope is ok, especially on the switchbacks (I can cover those with steps).
Smoothing the slope and blending it with surroundings is pretty rough…"
original model


… testing various work techniques (with Drape, Stamp, Vertex Tools, FollowMeAndKeep)


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Modeling ‘Organic Hard Surface’ - based on Blender tutorial

Render V-Ray 5.20 for SketchUp

Created in SketchUp

  • extensions: QuadFace Tools, Vertex Tools, Split Tools, SUbD, BoolTools, Fredo JPP, Fredo ThruPaint

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Three tubes junction with native tools in SketchUp
starting from this forum discussion

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Modeling a mobius strip
starting from this forum discussion

Thank you, Fredo, thomthom, for extensions!
Vertex Tools, TrueBend, Cruviloft

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Mind Blown 1f92f

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For copy :wink:

Thank you @eric-s for your kindness!

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I’m glad that I had my own method that I studied and could present in a short video.

But even if you just present the animated version of a method previously described only through text by someone, it might prove useful to other people.


Capture4

Good luck in presenting your ‘mapping’ method in a video!
The more methods, the better we can learn.
Have a nice day!

2 Likes

Different forms of tinsel


From Blender > Geometry Nodes to SketchUp geometry


based on tutorials (one and two)

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Stock photo: collaboration :smile:

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Following Grading terrain in SketchUp live with Eric!
Thank you, Eric!

tutorial - Retaining wall and irregular/hilly terrain

the second method

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Super ! :+1:

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Glad to see you’re staying busy :slight_smile:

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Thanks, tuna1957! Thanks, Eric! :slightly_smiling_face:
I’m testing and learning ways of working in SketchUp (in this case, starting from an 3ds max tutorial). Using Vertex Tools, Fredo Tools on Surface, Fredo JPP, SUbD and V-Ray

5 Likes

Inspired by Speaker and Cotty (thanks! :slightly_smiling_face:), testing and learning new ways of working in Blender, SketchUp and Twinmotion

  • terrain and alleys created in Blender. Learning new ways to create intersections of multiple roads on hilly terrain (techniques applicable in SketchUp)

  • a few test renders in V-Ray for SketchUp

  • in SketchUp, preparing the model (textures and components) for Twinmotion

  • tests in Twinmotion

  • render

Thanks again to @Speaker and @Cotty!

13 Likes

At dawn

8 Likes