I didn’t get to talk to the miss who took pictures at each class to find out if and where she would publish them.
And the fact that there were many courses that overlapped, allowed me to take pictures at the ones I got to attend.
Mr. Coolidge, I’m glad I managed to meet you, and I already put the picture I took of you here in the album.
Thank you all for the beautiful thoughts!
Starting from this post…
"Looking for advice on cutting a cutting a footpath into an irregular slope.
I’d like to keep the path part a little more level, some slope is ok, especially on the switchbacks (I can cover those with steps).
Smoothing the slope and blending it with surroundings is pretty rough…"
original model
… testing various work techniques (with Drape, Stamp, Vertex Tools, FollowMeAndKeep)
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sculpting in Blender
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decimate in Blender
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DAE file imported into SketchUp overlaid on existing terrain
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terrain from Blender
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in Blender, assigning two materials, one for terrain, one for the path and exported as DAE
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the DAE file imported into Twinmotion and integrated into the native terrain
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Twinmotion, quick renders
Modeling ‘Organic Hard Surface’ - based on Blender tutorial
Render V-Ray 5.20 for SketchUp
Created in SketchUp
- extensions: QuadFace Tools, Vertex Tools, Split Tools, SUbD, BoolTools, Fredo JPP, Fredo ThruPaint
Three tubes junction with native tools in SketchUp
starting from this forum discussion
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model 1
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model 2
Modeling a mobius strip
starting from this forum discussion
Thank you, Fredo, thomthom, for extensions!
Vertex Tools, TrueBend, Cruviloft
Mind Blown
For copy
I’m glad that I had my own method that I studied and could present in a short video.
But even if you just present the animated version of a method previously described only through text by someone, it might prove useful to other people.
Good luck in presenting your ‘mapping’ method in a video!
The more methods, the better we can learn.
Have a nice day!
Different forms of tinsel
From Blender > Geometry Nodes to SketchUp geometry
based on tutorials (one and two)
Stock photo: collaboration
Following Grading terrain in SketchUp live with Eric!
Thank you, Eric!
tutorial - Retaining wall and irregular/hilly terrain
the second method
Super !
Glad to see you’re staying busy
Thanks, tuna1957! Thanks, Eric!
I’m testing and learning ways of working in SketchUp (in this case, starting from an 3ds max tutorial). Using Vertex Tools, Fredo Tools on Surface, Fredo JPP, SUbD and V-Ray
Inspired by Speaker and Cotty (thanks! ), testing and learning new ways of working in Blender, SketchUp and Twinmotion
- terrain and alleys created in Blender. Learning new ways to create intersections of multiple roads on hilly terrain (techniques applicable in SketchUp)
- a few test renders in V-Ray for SketchUp
- in SketchUp, preparing the model (textures and components) for Twinmotion
- tests in Twinmotion
- render